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AgeCommit message (Expand)Author
2015-04-16Biomes: Remove referenced biomes from Decorations on clearkwolekr
2015-04-03Fix players spawned at (0,0,0) in some rare cases instead of static_spawnpoin...Loic Blot
2015-03-31Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.Loic Blot
2015-03-24Don't send an InventoryAction at each setInventoryModified, we only need one ...Loic Blot
2015-03-17Fix a little regression on SendActiveObjectMessages which send all TOCLIENT_A...Loic Blot
2015-03-16Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES to...Loic Blot
2015-03-13Prepare Protocol v25 init & authentication.Loic Blot
2015-03-13Rename some packet and handlers to <packet>_Legacy name for compat layer betw...Loic Blot
2015-03-05Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache...Loic Blot
2015-03-05Server::AsyncRunStep: buffered_messages now uses std::vector instead of std::...Loic Blot
2015-03-05Performance improvement: Use std::list instead of std::vector for request_med...Loic Blot
2015-03-05Remove Queue class which uses std::list and use native std::queueLoic Blot
2015-03-04We always know playerSAO when calling SendInventory. Using it instead of sear...Loic Blot
2015-03-04Send Position packet on event, don't check it at each AsyncRunStep.Loic Blot
2015-03-04Send Inventory packet on event, don't check it at each AsyncRunStep.Loic Blot
2015-03-03Send Breath packet on event, don't check it at each AsyncRunStepLoic Blot
2015-03-03Send Player HP when setHP (or a setHP caller) is called instead of looping an...Loic Blot
2015-02-16[Patch 2/4] Network rework: packet writing, sending and cleanupsLoic Blot
2015-02-10Network Layer 7 rework (Packet handling)Loic Blot
2015-01-23Send real port to server listShadowNinja
2014-12-08Fix struct vs. class in forward declarationsKahrl
2014-11-19Clean up rollbackShadowNinja
2014-10-21Recalculate normals for cached meshes.RealBadAngel
2014-06-28Add prefixes to enum values and fix style issueskwolekr
2014-04-12Use integers instead of float valuesBlockMen
2014-04-12Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen
2014-04-12Add third person viewBlockMen
2014-04-10Infer ipv6_server from bind_address; fix client connect to IN(6)ADDR_ANYKahrl
2014-04-08Cleanup client init states by bumping protocol versionsapier
2014-03-12Pass arguments by referenceSelat
2014-02-27Remove "Server -!- " prefix from player messagesShadowNinja
2014-02-05Add the option to bind to a specific addressShadowNinja
2014-02-03Add minetest.kick_player(name, reason)sapier
2014-02-01Add player:override_day_night_ratio() for arbitrarily controlling sunlight br...Perttu Ahola
2014-02-01Add player:set_sky() with simple skybox supportPerttu Ahola
2014-01-31Add propper client initializationsapier
2014-01-13Allow vertical axis particle rotation constraintkhonkhortisan
2014-01-10Fixed minetest reliable udp implementation (compatible to old clients)sapier
2014-01-07Send long announce as POST, show OS in useragentproller
2013-12-18Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja
2013-12-13Rewrite client media download and support hash-based remote downloadKahrl
2013-11-30Add minetest.swap_nodeNovatux
2013-10-18Masterserver updateproller
2013-09-16Weather: Clean up getHeat/getHumidity somewhatkwolekr
2013-09-09Make it compileSfan5
2013-09-09Add dummy and LevelDB database backendsIlya Zhuravlev
2013-09-05Use player:set_hotbar_image() instead of hardcoded hotbar.pngPilzAdam
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl
2013-08-04Fix server getting completely choked up on even a little of DoSPerttu Ahola
2013-08-02Weather backward compatibilityproller