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server.cpp
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Author
2011-11-29
Node definition names
Perttu Ahola
2011-11-29
Cut down content transfer verbosity
Perttu Ahola
2011-11-29
Improve loading screen and protocol
Perttu Ahola
2011-11-29
Node definitions transfer
Perttu Ahola
2011-11-29
Completely generalized mesh generation; ContentFeatures serialization
Perttu Ahola
2011-11-29
Better node texture generation
Perttu Ahola
2011-11-29
Sending of textures WIP
Perttu Ahola
2011-11-29
Modify mod and texture directory hierarchies
Perttu Ahola
2011-11-29
Move tool definitions to script
Perttu Ahola
2011-11-29
Tool definition transfer to client
Perttu Ahola
2011-11-29
GameDef compiles
Perttu Ahola
2011-11-29
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
Perttu Ahola
2011-11-29
Scripting WIP: dynamic object stuff
Perttu Ahola
2011-11-29
ServerRemotePlayer implements ServerActiveObject
Perttu Ahola
2011-11-29
Scripting WIP
Perttu Ahola
2011-11-29
Scripting WIP
Perttu Ahola
2011-11-29
random scripting work-in-progress
Perttu Ahola
2011-11-29
Scripting WIP
Perttu Ahola
2011-11-29
Move images to data/textures and fix some path stuff; hope that installation ...
Perttu Ahola
2011-11-13
Better spawn position finding and checking
Perttu Ahola
2011-11-07
Make Connection::Receive return the data via a SharedBuffer reference, so the...
Kahrl
2011-10-20
Improve Connection with threading and some kind of congestion control
Perttu Ahola
2011-10-19
Fix and tune block sending
Perttu Ahola
2011-10-18
Add /clearobjects
Perttu Ahola
2011-10-16
Some more profiler stuff to get the hang on what really uses CPU
Perttu Ahola
2011-10-16
Improve debug profiler usage for investigating CPU usage of server
Perttu Ahola
2011-10-16
When granting or revoking privileges, notify the target player too
Perttu Ahola
2011-10-16
When player times out, log the action as a timeout rather than regular quitting
Perttu Ahola
2011-10-16
Check NULL pointer properly in some new code trying to log new stuff
Perttu Ahola
2011-10-16
Switch more stuff to use the logging thing and fix segfault on player leave f...
Perttu Ahola
2011-10-16
Use the logger; also, default to not showing much crap in console. Use --info...
Perttu Ahola
2011-10-15
strict_protocol_version_checking setting; PROTOCOL_VERSION in clientserver.h;...
Perttu Ahola
2011-10-15
Handle death and respawn better
Perttu Ahola
2011-10-15
Improve mobv2
Perttu Ahola
2011-10-15
mobv2
Perttu Ahola
2011-10-14
Lock mutex when accessing m_env in Server::~Server
Perttu Ahola
2011-10-12
Header file tweaking; mainly for speed
Perttu Ahola
2011-10-12
Saner block modification flag operation for not saving everything always
Perttu Ahola
2011-09-26
Merge remote-tracking branch 'marktraceur/master'
Perttu Ahola
2011-09-26
Merge branch 'view_bobbing_and_vielded_tool'
Perttu Ahola
2011-09-26
Server user limit configuration option
Perttu Ahola
2011-09-26
Merge remote-tracking branch 'darkrose/master'
Perttu Ahola
2011-09-24
Fixed null pointer dereference errors found by cppcheck
Joshua Beck
2011-09-23
Adding (most) of the sapling functionality. It has yet to work, since MEET_OT...
Mark Holmquist
2011-09-22
Make client report a newer version number to the server than 2011-07-31 does ...
0.2.20110922_1
Perttu Ahola
2011-09-22
added locking chests - clean patch
darkrose
2011-09-16
Revert some changes that could lead to slower map transfer and increaed netwo...
Kahrl
2011-09-08
trying something else... also replaced M_PI by PI everywhere
Kahrl
2011-09-08
Collected and moved existing camera infrastructure from game.cpp to camera.cp...
Kahrl
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