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AgeCommit message (Expand)Author
2023-02-27Add minetest.get_player_window_information() (#12367)rubenwardy
2023-02-26Sky: transmit body_orbit_tilt to client. (#13193)sofar
2023-01-14Disable Prometheus in singleplayer modesfan5
2023-01-06Add dynamic exposure correction (#12959)x2048
2022-12-25Allow saturation to be controlled by the server. (#13075)lhofhansl
2022-12-24Store `MapEditEvent` blocks in a vector (#13071)Jude Melton-Houghton
2022-12-24Make MapEditEvent more completeJude Melton-Houghton
2022-11-24Rename "mod metadata" to "mod storage" everywhereJude Melton-Houghton
2022-11-10Add mod storage PostgreSQL backendJude Melton-Houghton
2022-11-09Fix typos and en_US/en_GB inconsistency in various files (#12902)Abdou-31
2022-11-03Reduce exposure of various internals (#12885)Loïc Blot
2022-10-18Implement vector and node conversion in Lua (#12609)Jude Melton-Houghton
2022-09-27Add unittests for item movement code (#11885)savilli
2022-09-26Avoid duplication of mod metadata in memory (#12562)Jude Melton-Houghton
2022-09-06Code optimizations / refactor (#12704)Herman Semenov
2022-08-19Prevent loading a world with unresolved dependencies (#12542)rubenwardy
2022-07-17Deprecate loading a world with unresolved dependencies (#12541)rubenwardy
2022-07-13Animated particlespawners and more (#11545)Lexi Hale
2022-07-09Sounds: Various little improvements (#12486)SmallJoker
2022-07-09Enforce limits of settings that could cause buggy behaviour (#12450)SmallJoker
2022-07-02Allow to set maximum star opacity at daytime (#11663)Wuzzy
2022-06-20Re-order sound-related code (#12382)SmallJoker
2022-06-11No damage effects on hp_max change (#11846)Lars Müller
2022-05-29Optimize Server::sendMetadataChanged a bitsfan5
2022-05-29Add API function to invoke player respawnsfan5
2022-05-21Deprecate game.conf name, use title instead (#12030)rubenwardy
2022-05-10Use native packer to transfer globals into async env(s)sfan5
2022-05-09Add more Prometheus metrics (#12274)sfan5
2022-05-08Cache serialized mapblocks during sendingsfan5
2022-05-04Make logging cost free when there is no output target (#12247)paradust7
2022-05-02Async environment for mods to do concurrent tasks (#11131)sfan5
2022-05-02Refactor some Lua API functions in preparation for async envsfan5
2022-04-28Clean up some auth packet handling related codesfan5
2022-04-07Disentangle map implementations (#12148)Jude Melton-Houghton
2022-03-26Add API to control shadow intensity from the game/mod (#11944)x2048
2022-02-26Move the codebase to C++14sfan5
2022-02-17Clean up ClientReady packet handlingsfan5
2022-02-08Send HUD flags only if changedLars Müller
2022-02-03Clean up ClientInterface lockingJude Melton-Houghton
2022-01-28Add game name to server status stringsfan5
2022-01-15Give the ASCII console splash a faceliftAlex
2022-01-15Improve situation around race condition with dynamic_add_media during client ...sfan5
2022-01-15Don't call on_dieplayer callback two times (#11874)savilli
2022-01-07Use a database for mod storage (#11763)Jude Melton-Houghton
2021-12-29Socket-related cleanupssfan5
2021-12-05Fix various code & correctness issues (#11815)sfan5
2021-10-15Make /status message easier to readWuzzy
2021-09-15Readd TGA to the list of valid texture formats. (#11598)ROllerozxa
2021-09-10Clean up/improve some scriptapi error handling codesfan5
2021-09-10Send to clients node metadata that changed to become empty (#11597)Jude Melton-Houghton