index
:
minetest.git
clamp
dual_wielding
find_nodes_in_area
handswap_keybind
hud_font_style
itemmeta_restrictions
mirror_hands
physics
serversoundpack
stencil_shadows
wield_animation
lizzy's patches for luanti
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
server.cpp
Age
Commit message (
Expand
)
Author
2023-02-27
Add minetest.get_player_window_information() (#12367)
rubenwardy
2023-02-26
Sky: transmit body_orbit_tilt to client. (#13193)
sofar
2023-01-14
Disable Prometheus in singleplayer mode
sfan5
2023-01-06
Add dynamic exposure correction (#12959)
x2048
2022-12-25
Allow saturation to be controlled by the server. (#13075)
lhofhansl
2022-12-24
Store `MapEditEvent` blocks in a vector (#13071)
Jude Melton-Houghton
2022-12-24
Make MapEditEvent more complete
Jude Melton-Houghton
2022-11-24
Rename "mod metadata" to "mod storage" everywhere
Jude Melton-Houghton
2022-11-10
Add mod storage PostgreSQL backend
Jude Melton-Houghton
2022-11-09
Fix typos and en_US/en_GB inconsistency in various files (#12902)
Abdou-31
2022-11-03
Reduce exposure of various internals (#12885)
Loïc Blot
2022-10-18
Implement vector and node conversion in Lua (#12609)
Jude Melton-Houghton
2022-09-27
Add unittests for item movement code (#11885)
savilli
2022-09-26
Avoid duplication of mod metadata in memory (#12562)
Jude Melton-Houghton
2022-09-06
Code optimizations / refactor (#12704)
Herman Semenov
2022-08-19
Prevent loading a world with unresolved dependencies (#12542)
rubenwardy
2022-07-17
Deprecate loading a world with unresolved dependencies (#12541)
rubenwardy
2022-07-13
Animated particlespawners and more (#11545)
Lexi Hale
2022-07-09
Sounds: Various little improvements (#12486)
SmallJoker
2022-07-09
Enforce limits of settings that could cause buggy behaviour (#12450)
SmallJoker
2022-07-02
Allow to set maximum star opacity at daytime (#11663)
Wuzzy
2022-06-20
Re-order sound-related code (#12382)
SmallJoker
2022-06-11
No damage effects on hp_max change (#11846)
Lars Müller
2022-05-29
Optimize Server::sendMetadataChanged a bit
sfan5
2022-05-29
Add API function to invoke player respawn
sfan5
2022-05-21
Deprecate game.conf name, use title instead (#12030)
rubenwardy
2022-05-10
Use native packer to transfer globals into async env(s)
sfan5
2022-05-09
Add more Prometheus metrics (#12274)
sfan5
2022-05-08
Cache serialized mapblocks during sending
sfan5
2022-05-04
Make logging cost free when there is no output target (#12247)
paradust7
2022-05-02
Async environment for mods to do concurrent tasks (#11131)
sfan5
2022-05-02
Refactor some Lua API functions in preparation for async env
sfan5
2022-04-28
Clean up some auth packet handling related code
sfan5
2022-04-07
Disentangle map implementations (#12148)
Jude Melton-Houghton
2022-03-26
Add API to control shadow intensity from the game/mod (#11944)
x2048
2022-02-26
Move the codebase to C++14
sfan5
2022-02-17
Clean up ClientReady packet handling
sfan5
2022-02-08
Send HUD flags only if changed
Lars Müller
2022-02-03
Clean up ClientInterface locking
Jude Melton-Houghton
2022-01-28
Add game name to server status string
sfan5
2022-01-15
Give the ASCII console splash a facelift
Alex
2022-01-15
Improve situation around race condition with dynamic_add_media during client ...
sfan5
2022-01-15
Don't call on_dieplayer callback two times (#11874)
savilli
2022-01-07
Use a database for mod storage (#11763)
Jude Melton-Houghton
2021-12-29
Socket-related cleanups
sfan5
2021-12-05
Fix various code & correctness issues (#11815)
sfan5
2021-10-15
Make /status message easier to read
Wuzzy
2021-09-15
Readd TGA to the list of valid texture formats. (#11598)
ROllerozxa
2021-09-10
Clean up/improve some scriptapi error handling code
sfan5
2021-09-10
Send to clients node metadata that changed to become empty (#11597)
Jude Melton-Houghton
[next]