aboutsummaryrefslogtreecommitdiff
path: root/src/server.cpp
AgeCommit message (Expand)Author
2012-11-25Update attachments at the ending of the addToScene function for parents. And ...MirceaKitsune
2012-11-25Get the mesh working through the memory cache properly. Most credit goes to c...MirceaKitsune
2012-11-25Add a subfolder for models and transfer models from server to clientMirceaKitsune
2012-09-01Fix github issue #224Perttu Ahola
2012-08-12Move chat commands to Lua and remove servercommand.{cpp,h}Matthew I
2012-08-12Remove trailing comma after player list in server status stringMatthew I
2012-07-28Add enable_rollback_recording setting, defaulting to falsePerttu Ahola
2012-07-27Properly rollback chat command triggered thingsPerttu Ahola
2012-07-27Experimental-ish rollback functionalityPerttu Ahola
2012-07-25Remove special handling of creative modePerttu Ahola
2012-07-24Detached inventoriesPerttu Ahola
2012-07-24darkrose should work at a nuclear power plant.Perttu Ahola
2012-07-23Increase node id/param0 to 16 bits, leaving param2 always with 8 bitsdarkrose
2012-07-23Implement node timersdarkrose
2012-07-22minetest.register_on_player_receive_fields()Perttu Ahola
2012-07-22Add minetest.get_modnames() to Lua APIMatthew I
2012-07-21Server-side checking of digging; disable_anticheat settingPerttu Ahola
2012-07-21Define M_PI on MSVCPerttu Ahola
2012-07-21Add support for "textures/all" (and thus texture packs) to serverdarkrose
2012-07-21Message cleanups (consistency) and prevent /me when not allowed to shoutCalinou
2012-07-19Allow defining player's inventory form in LuaPerttu Ahola
2012-06-17Properly and efficiently use split utility headersPerttu Ahola
2012-06-17Initially split utility.h to multiple files in util/Perttu Ahola
2012-06-10Node placement client-side predictionPerttu Ahola
2012-06-07Add disallow_empty_password settingPerttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola
2012-06-04Add ignore_world_load_errors configuration option and provide better error me...Perttu Ahola
2012-06-03Implement sign using form field protocolPerttu Ahola
2012-06-03WIP node metadata, node timersKahrl
2012-06-03Catch VersionMismatchException while loading world dataPerttu Ahola
2012-06-03Check password hash validityPerttu Ahola
2012-04-14Fix continuing to process TOSERVER_INIT2 even if player doesn't existPerttu Ahola
2012-04-10Fix unhandled InvalidPositionExceptionPerttu Ahola
2012-04-09Make client know about reverted disallowed diggingsPerttu Ahola
2012-04-07Fix segfault when setting privileges of a non-connected playerPerttu Ahola
2012-04-01Don't apply player movement cheat detection in singleplayerPerttu Ahola
2012-04-01Allow getting the path of builtin.lua using minetest.get_modpath("__builtin")Perttu Ahola
2012-03-31Add server-side enforcement of the 'fast' privilege; also fix client checking...Perttu Ahola
2012-03-31Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola
2012-03-30Make server ignore media files with unknown filename extensionsPerttu Ahola
2012-03-30Reimplement authentication handler in Lua; now we have 1) infinite privilege ...Perttu Ahola
2012-03-29Add GenericCAO and player armor groups, but don't use them yetPerttu Ahola
2012-03-29on_joinplayer + on_leaveplayer + scriptapi_run_callbacks + bugfixKahrl
2012-03-29added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl
2012-03-29Remove unnecessary debug outputPerttu Ahola
2012-03-29Area-based MapEditEvent ignore and that put to use for on_generate tooPerttu Ahola
2012-03-29Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update u...Perttu Ahola
2012-03-28Fix on_generate minp/maxp (was broken due to chunkymapgen)Perttu Ahola
2012-03-28Add blockseed to on_generatedPerttu Ahola
2012-03-28Correctly lock mutexes when the server sends MapEditEvents (could cause memor...Perttu Ahola