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AgeCommit message (Expand)Author
2015-03-04ClientInterface::getClientIDs doesn't need a std::list. Use a std::vector for...Loic Blot
2015-03-04We always know playerSAO when calling SendInventory. Using it instead of sear...Loic Blot
2015-03-04Send Position packet on event, don't check it at each AsyncRunStep.Loic Blot
2015-03-04ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed.Loic Blot
2015-03-04Send Inventory packet on event, don't check it at each AsyncRunStep.Loic Blot
2015-03-03Remove unused m_wielded_item_not_sentLoic Blot
2015-03-03Send Breath packet on event, don't check it at each AsyncRunStepLoic Blot
2015-03-03Send Player HP when setHP (or a setHP caller) is called instead of looping an...Loic Blot
2015-02-21Fix some memory leaks on packet sending.Loic Blot
2015-02-21Move hex.h to util/Loic Blot
2015-02-21Move sha1.hpp and base64.hpp to util/Loic Blot
2015-02-18Fix unused (and so, broken) enable_rollback_recording. This option must be re...Loic Blot
2015-02-16[Patch 2/4] Network rework: packet writing, sending and cleanupsLoic Blot
2015-02-10Replace getPlayer(playername) by getPlayer(peer_id) in some possible cases. o...Loic Blot
2015-02-10Network Layer 7 rework (Packet handling)Loic Blot
2015-02-05Give full breath after deathSmallJoker
2015-01-27Fix a crash (assert) when client set serial version < 24 in INITLoic Blot
2015-01-24Fix uninitialized variable Server::m_next_sound_idKahrl
2015-01-23Send real port to server listShadowNinja
2015-01-13Performance fixes.onkrot
2015-01-04NodeResolver: Perform callback immediately if node registration phase finishedkwolekr
2014-12-30Fix map parameter load orderkwolekr
2014-12-29Expose mapgen parameters on scripting initkwolekr
2014-12-29Fix -Wtype-limits warnings and remove disabling of -Wtype-limitsCraig Robbins
2014-12-27Redefine NodeResolver interface and replace with callback mechanismkwolekr
2014-12-12Use std::string::empty() instead of size() where applicableAnton
2014-12-12Fix typo in mapblock.hCraig Robbins
2014-12-07Add space between client names in status text (client)Muhammad Rifqi Priyo Susanto
2014-11-19Clean up rollbackShadowNinja
2014-11-14Remove most exceptions from getNode() (and variants)Craig Robbins
2014-11-10Serverlist: announce mg_name from map_meta.txt instead of minetest.confKahrl
2014-11-08Replace setting unlimited_player_transfer_distance with player_transfer_distanceSmallJoker
2014-11-01Split up mapgen.cppkwolekr
2014-10-26Add NodeResolver and clean up node name -> content ID resolution systemkwolekr
2014-10-21Recalculate normals for cached meshes.RealBadAngel
2014-10-01Make players check inventory modification properlyShadowNinja
2014-10-01Simplify player modification checksShadowNinja
2014-09-21Fix locking bugs and make inventory deserialization errors more specificShadowNinja
2014-08-22Fix to to too two timessapier
2014-08-22Add player name length checkssapier
2014-08-22Fix "ghost" blocks if block update is "on wire" while player digs nodessapier
2014-08-21Don't call a player event without having player to do a event forsapier
2014-07-16Fix error handling on inconsistent client ready messagesapier
2014-06-30Fix serverlist code style, const-correctness, and typesShadowNinja
2014-06-29Don't spam server console on player/playersao error but just drop the affecte...sapier
2014-06-29Add formspec api versioningsapier
2014-06-28Add prefixes to enum values and fix style issueskwolekr
2014-06-23Only keep players loaded while they're connectedShadowNinja
2014-06-22Fix uncought deserialization error on receiving datasapier
2014-06-21Fix server assert in case of invalid message from client, just kick that client.sapier