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server.cpp
Age
Commit message (
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Author
2012-12-02
ShaderSource and silly example shaders
Kahrl
2012-11-30
Run scriptapi_on_shutdown() thread-safely and remove some old crap
Perttu Ahola
2012-11-30
Add shutdown hook interface to Lua API
Matthew I
2012-11-29
Full protocol 13 compatibility on server side
Perttu Ahola
2012-11-29
Make strict and non-strict protocol version checking to work more like expected
Perttu Ahola
2012-11-29
Ranged support of protocol version on server side
Perttu Ahola
2012-11-29
Support serialization of protocol 13 ContentFeatures
Perttu Ahola
2012-11-26
Default server step to 0.1s and sync object/player update intervals to it
Perttu Ahola
2012-11-26
Move util/serialize.h out from staticobject.h for smaller header dependencies
Perttu Ahola
2012-11-26
New PROTOCOL_VERSION scheme (allow client to support a range of versions)
Perttu Ahola
2012-11-25
RealBadAngel's patch which allows the lua api to read pressed player keys. Th...
MirceaKitsune
2012-11-25
Update attachments at the ending of the addToScene function for parents. And ...
MirceaKitsune
2012-11-25
Get the mesh working through the memory cache properly. Most credit goes to c...
MirceaKitsune
2012-11-25
Add a subfolder for models and transfer models from server to client
MirceaKitsune
2012-09-01
Fix github issue #224
Perttu Ahola
2012-08-12
Move chat commands to Lua and remove servercommand.{cpp,h}
Matthew I
2012-08-12
Remove trailing comma after player list in server status string
Matthew I
2012-07-28
Add enable_rollback_recording setting, defaulting to false
Perttu Ahola
2012-07-27
Properly rollback chat command triggered things
Perttu Ahola
2012-07-27
Experimental-ish rollback functionality
Perttu Ahola
2012-07-25
Remove special handling of creative mode
Perttu Ahola
2012-07-24
Detached inventories
Perttu Ahola
2012-07-24
darkrose should work at a nuclear power plant.
Perttu Ahola
2012-07-23
Increase node id/param0 to 16 bits, leaving param2 always with 8 bits
darkrose
2012-07-23
Implement node timers
darkrose
2012-07-22
minetest.register_on_player_receive_fields()
Perttu Ahola
2012-07-22
Add minetest.get_modnames() to Lua API
Matthew I
2012-07-21
Server-side checking of digging; disable_anticheat setting
Perttu Ahola
2012-07-21
Define M_PI on MSVC
Perttu Ahola
2012-07-21
Add support for "textures/all" (and thus texture packs) to server
darkrose
2012-07-21
Message cleanups (consistency) and prevent /me when not allowed to shout
Calinou
2012-07-19
Allow defining player's inventory form in Lua
Perttu Ahola
2012-06-17
Properly and efficiently use split utility headers
Perttu Ahola
2012-06-17
Initially split utility.h to multiple files in util/
Perttu Ahola
2012-06-10
Node placement client-side prediction
Perttu Ahola
2012-06-07
Add disallow_empty_password setting
Perttu Ahola
2012-06-05
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-04
Add ignore_world_load_errors configuration option and provide better error me...
Perttu Ahola
2012-06-03
Implement sign using form field protocol
Perttu Ahola
2012-06-03
WIP node metadata, node timers
Kahrl
2012-06-03
Catch VersionMismatchException while loading world data
Perttu Ahola
2012-06-03
Check password hash validity
Perttu Ahola
2012-04-14
Fix continuing to process TOSERVER_INIT2 even if player doesn't exist
Perttu Ahola
2012-04-10
Fix unhandled InvalidPositionException
Perttu Ahola
2012-04-09
Make client know about reverted disallowed diggings
Perttu Ahola
2012-04-07
Fix segfault when setting privileges of a non-connected player
Perttu Ahola
2012-04-01
Don't apply player movement cheat detection in singleplayer
Perttu Ahola
2012-04-01
Allow getting the path of builtin.lua using minetest.get_modpath("__builtin")
Perttu Ahola
2012-03-31
Add server-side enforcement of the 'fast' privilege; also fix client checking...
Perttu Ahola
2012-03-31
Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
Perttu Ahola
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