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AgeCommit message (Expand)Author
2012-03-18Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola
2012-03-15Fix and improve Server's privilege get/settersPerttu Ahola
2012-03-15Add "simple singleplayer mode"; Fix a number of GUI thingsPerttu Ahola
2012-03-13World creation button and dialog and functionalityPerttu Ahola
2012-03-11Proper handling of failing to bind server socketPerttu Ahola
2012-03-11Mention world location at server startup at action levelPerttu Ahola
2012-03-11world.mt creationPerttu Ahola
2012-03-11command-line/world game selectionPerttu Ahola
2012-03-11Prettify --help outputPerttu Ahola
2012-03-11Clean up log messages everywherePerttu Ahola
2012-03-10Tidy up server log output a bitPerttu Ahola
2012-03-10Add and tidy up some Server log output for declined connectionsPerttu Ahola
2012-03-10Fix addon and configuration file pathsPerttu Ahola
2012-03-10Initial directory structure reworkPerttu Ahola
2012-03-10Entity damage system WIP; Remove C++ mobsPerttu Ahola
2012-03-10Digging time groups WIPPerttu Ahola
2012-03-07Move profiler measurements into inside of mutex locking for more useful resultsPerttu Ahola
2012-03-07Add dedicated_server_step settingPerttu Ahola
2012-02-05Players stay in environment even when dead, damage flash and fall damage fixesKahrl
2012-01-22Client-side prediction of inventory changes, and some inventory menu fixesKahrl
2012-01-22Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO...Kahrl
2012-01-22Node placement / mineral / serialization / iron freq / node_dig callbackKahrl
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ...Kahrl
2012-01-06Implement minetest.register_on_dieplayer()Perttu Ahola
2012-01-04Add missing checks to texture cachingPerttu Ahola
2012-01-02Use free rather than delete for malloc'd memoryPerttu Ahola
2012-01-02Fix server sending stuff before textures have been sentPerttu Ahola
2012-01-02Texture cache on client (mostly made by sapier) (breaks network compatibility)Perttu Ahola
2012-01-02Add InvRef and InvStack (currently untested and unusable)Perttu Ahola
2012-01-01Fix segfault when generating stuff on world boundariesPerttu Ahola
2011-12-11Add minetest.get_modpath(modname)Perttu Ahola
2011-12-04Properly use time_from_last_punch for limiting PvP punch damagePerttu Ahola
2011-12-04Fix player not dying when beated to death by other playerPerttu Ahola
2011-12-04Fix getting two old-style minerals per digged nodePerttu Ahola
2011-12-03Do not broadcast an empty chat message when someone tries to log in with the ...Kahrl
2011-12-03Add usermods/ to mod search paths and print out the paths at server startupPerttu Ahola
2011-12-03Properly handle mod name conflictsPerttu Ahola
2011-12-03Better mod loading error handlingPerttu Ahola
2011-12-03Add world/mods to mod search pathPerttu Ahola
2011-12-03Enforced mod global naming convention and better error reportingPerttu Ahola
2011-12-02Fix script error reporting a bitPerttu Ahola
2011-12-02Fix ActiveObject creation for fast player respawnsPerttu Ahola
2011-12-02Fix sending of player hp (was sent all the time)Perttu Ahola
2011-12-02Script-defined creative inventoryPerttu Ahola
2011-12-02Rename "build" privilege to "interact" (backwards-compatibly, of course)Perttu Ahola
2011-12-02Fix player double damagePerttu Ahola
2011-12-02Print out PROTOCOL_VERSIONs if server is incompatible with clientPerttu Ahola
2011-12-02Don't send objects or map data before definitions have been sentPerttu Ahola
2011-12-01Remove stuff made obsolete by making players more ActiveObject-like and raise...Perttu Ahola
2011-12-01Players are more like objects + related stuffPerttu Ahola