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server.cpp
Age
Commit message (
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Author
2012-03-18
Dynamic sky, fog and cloud colors; sun and moon
Perttu Ahola
2012-03-15
Fix and improve Server's privilege get/setters
Perttu Ahola
2012-03-15
Add "simple singleplayer mode"; Fix a number of GUI things
Perttu Ahola
2012-03-13
World creation button and dialog and functionality
Perttu Ahola
2012-03-11
Proper handling of failing to bind server socket
Perttu Ahola
2012-03-11
Mention world location at server startup at action level
Perttu Ahola
2012-03-11
world.mt creation
Perttu Ahola
2012-03-11
command-line/world game selection
Perttu Ahola
2012-03-11
Prettify --help output
Perttu Ahola
2012-03-11
Clean up log messages everywhere
Perttu Ahola
2012-03-10
Tidy up server log output a bit
Perttu Ahola
2012-03-10
Add and tidy up some Server log output for declined connections
Perttu Ahola
2012-03-10
Fix addon and configuration file paths
Perttu Ahola
2012-03-10
Initial directory structure rework
Perttu Ahola
2012-03-10
Entity damage system WIP; Remove C++ mobs
Perttu Ahola
2012-03-10
Digging time groups WIP
Perttu Ahola
2012-03-07
Move profiler measurements into inside of mutex locking for more useful results
Perttu Ahola
2012-03-07
Add dedicated_server_step setting
Perttu Ahola
2012-02-05
Players stay in environment even when dead, damage flash and fall damage fixes
Kahrl
2012-01-22
Client-side prediction of inventory changes, and some inventory menu fixes
Kahrl
2012-01-22
Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO...
Kahrl
2012-01-22
Node placement / mineral / serialization / iron freq / node_dig callback
Kahrl
2012-01-12
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-06
Implement minetest.register_on_dieplayer()
Perttu Ahola
2012-01-04
Add missing checks to texture caching
Perttu Ahola
2012-01-02
Use free rather than delete for malloc'd memory
Perttu Ahola
2012-01-02
Fix server sending stuff before textures have been sent
Perttu Ahola
2012-01-02
Texture cache on client (mostly made by sapier) (breaks network compatibility)
Perttu Ahola
2012-01-02
Add InvRef and InvStack (currently untested and unusable)
Perttu Ahola
2012-01-01
Fix segfault when generating stuff on world boundaries
Perttu Ahola
2011-12-11
Add minetest.get_modpath(modname)
Perttu Ahola
2011-12-04
Properly use time_from_last_punch for limiting PvP punch damage
Perttu Ahola
2011-12-04
Fix player not dying when beated to death by other player
Perttu Ahola
2011-12-04
Fix getting two old-style minerals per digged node
Perttu Ahola
2011-12-03
Do not broadcast an empty chat message when someone tries to log in with the ...
Kahrl
2011-12-03
Add usermods/ to mod search paths and print out the paths at server startup
Perttu Ahola
2011-12-03
Properly handle mod name conflicts
Perttu Ahola
2011-12-03
Better mod loading error handling
Perttu Ahola
2011-12-03
Add world/mods to mod search path
Perttu Ahola
2011-12-03
Enforced mod global naming convention and better error reporting
Perttu Ahola
2011-12-02
Fix script error reporting a bit
Perttu Ahola
2011-12-02
Fix ActiveObject creation for fast player respawns
Perttu Ahola
2011-12-02
Fix sending of player hp (was sent all the time)
Perttu Ahola
2011-12-02
Script-defined creative inventory
Perttu Ahola
2011-12-02
Rename "build" privilege to "interact" (backwards-compatibly, of course)
Perttu Ahola
2011-12-02
Fix player double damage
Perttu Ahola
2011-12-02
Print out PROTOCOL_VERSIONs if server is incompatible with client
Perttu Ahola
2011-12-02
Don't send objects or map data before definitions have been sent
Perttu Ahola
2011-12-01
Remove stuff made obsolete by making players more ActiveObject-like and raise...
Perttu Ahola
2011-12-01
Players are more like objects + related stuff
Perttu Ahola
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