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path: root/src/server.cpp
AgeCommit message (Expand)Author
2012-11-30Run scriptapi_on_shutdown() thread-safely and remove some old crapPerttu Ahola
2012-11-30Add shutdown hook interface to Lua APIMatthew I
2012-11-29Full protocol 13 compatibility on server sidePerttu Ahola
2012-11-29Make strict and non-strict protocol version checking to work more like expectedPerttu Ahola
2012-11-29Ranged support of protocol version on server sidePerttu Ahola
2012-11-29Support serialization of protocol 13 ContentFeaturesPerttu Ahola
2012-11-26Default server step to 0.1s and sync object/player update intervals to itPerttu Ahola
2012-11-26Move util/serialize.h out from staticobject.h for smaller header dependenciesPerttu Ahola
2012-11-26New PROTOCOL_VERSION scheme (allow client to support a range of versions)Perttu Ahola
2012-11-25RealBadAngel's patch which allows the lua api to read pressed player keys. Th...MirceaKitsune
2012-11-25Update attachments at the ending of the addToScene function for parents. And ...MirceaKitsune
2012-11-25Get the mesh working through the memory cache properly. Most credit goes to c...MirceaKitsune
2012-11-25Add a subfolder for models and transfer models from server to clientMirceaKitsune
2012-09-01Fix github issue #224Perttu Ahola
2012-08-12Move chat commands to Lua and remove servercommand.{cpp,h}Matthew I
2012-08-12Remove trailing comma after player list in server status stringMatthew I
2012-07-28Add enable_rollback_recording setting, defaulting to falsePerttu Ahola
2012-07-27Properly rollback chat command triggered thingsPerttu Ahola
2012-07-27Experimental-ish rollback functionalityPerttu Ahola
2012-07-25Remove special handling of creative modePerttu Ahola
2012-07-24Detached inventoriesPerttu Ahola
2012-07-24darkrose should work at a nuclear power plant.Perttu Ahola
2012-07-23Increase node id/param0 to 16 bits, leaving param2 always with 8 bitsdarkrose
2012-07-23Implement node timersdarkrose
2012-07-22minetest.register_on_player_receive_fields()Perttu Ahola
2012-07-22Add minetest.get_modnames() to Lua APIMatthew I
2012-07-21Server-side checking of digging; disable_anticheat settingPerttu Ahola
2012-07-21Define M_PI on MSVCPerttu Ahola
2012-07-21Add support for "textures/all" (and thus texture packs) to serverdarkrose
2012-07-21Message cleanups (consistency) and prevent /me when not allowed to shoutCalinou
2012-07-19Allow defining player's inventory form in LuaPerttu Ahola
2012-06-17Properly and efficiently use split utility headersPerttu Ahola
2012-06-17Initially split utility.h to multiple files in util/Perttu Ahola
2012-06-10Node placement client-side predictionPerttu Ahola
2012-06-07Add disallow_empty_password settingPerttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola
2012-06-04Add ignore_world_load_errors configuration option and provide better error me...Perttu Ahola
2012-06-03Implement sign using form field protocolPerttu Ahola
2012-06-03WIP node metadata, node timersKahrl
2012-06-03Catch VersionMismatchException while loading world dataPerttu Ahola
2012-06-03Check password hash validityPerttu Ahola
2012-04-14Fix continuing to process TOSERVER_INIT2 even if player doesn't existPerttu Ahola
2012-04-10Fix unhandled InvalidPositionExceptionPerttu Ahola
2012-04-09Make client know about reverted disallowed diggingsPerttu Ahola
2012-04-07Fix segfault when setting privileges of a non-connected playerPerttu Ahola
2012-04-01Don't apply player movement cheat detection in singleplayerPerttu Ahola
2012-04-01Allow getting the path of builtin.lua using minetest.get_modpath("__builtin")Perttu Ahola
2012-03-31Add server-side enforcement of the 'fast' privilege; also fix client checking...Perttu Ahola
2012-03-31Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola
2012-03-30Make server ignore media files with unknown filename extensionsPerttu Ahola