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path: root/src/server.cpp
AgeCommit message (Expand)Author
2015-05-28Add some missing getter functions to the lua APITeTpaAka
2015-05-19Add texture overridingrubenwardy
2015-05-19Lower log level for unexpected behaviourest31
2015-05-16Add mod securityShadowNinja
2015-05-11Make early protocol auth mechanism generic, and add SRPest31
2015-05-08Gracefully handle PacketErrorsest31
2015-04-22Protocol 25: wstring -> string for custom access denial reasonsest31
2015-04-16Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr
2015-04-11Fix a rare crash case un SendPlayerHPNer'zhul
2015-04-07TOCLIENT_ACTIVE_OBJECT_MESSAGES: channel must be 1 for unreliable messageLoic Blot
2015-04-05TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD can be unreliable, catch PacketError except...Loic Blot
2015-04-05Crafting speedupest31
2015-04-03Fix players spawned at (0,0,0) in some rare cases instead of static_spawnpoin...Loic Blot
2015-04-01Move globals from main.cpp to more sane locationsCraig Robbins
2015-03-31Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.Loic Blot
2015-03-27Clean up and tweak build systemShadowNinja
2015-03-24Don't send an InventoryAction at each setInventoryModified, we only need one ...Loic Blot
2015-03-18Fix game minetest.conf default settingsest31
2015-03-17Server::step throw is never catched in minetestserverLoic Blot
2015-03-17Fix a little regression on SendActiveObjectMessages which send all TOCLIENT_A...Loic Blot
2015-03-16Revert "Server::step throw is never catched. Replace it with an errorstream +...kwolekr
2015-03-16Server::step throw is never catched. Replace it with an errorstream + assertLoic Blot
2015-03-16Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES to...Loic Blot
2015-03-15SendPlayerHPOrDie everytime at client connection, damage enabled or not, this...Loic Blot
2015-03-13Replace NetworkPacket pointers to referencesLoic Blot
2015-03-13Prepare Protocol v25 init & authentication.Loic Blot
2015-03-13Rename some packet and handlers to <packet>_Legacy name for compat layer betw...Loic Blot
2015-03-13Use the new Player::isDead function when it's the caseLoic Blot
2015-03-07Respect game mapgen flags and save world noise paramsngosang
2015-03-07For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins
2015-03-05Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache...Loic Blot
2015-03-05Server::AsyncRunStep: buffered_messages now uses std::vector instead of std::...Loic Blot
2015-03-05Performance improvement: Use std::list instead of std::vector for request_med...Loic Blot
2015-03-05Remove Queue class which uses std::list and use native std::queueLoic Blot
2015-03-04ClientInterface::getClientIDs doesn't need a std::list. Use a std::vector for...Loic Blot
2015-03-04We always know playerSAO when calling SendInventory. Using it instead of sear...Loic Blot
2015-03-04Send Position packet on event, don't check it at each AsyncRunStep.Loic Blot
2015-03-04ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed.Loic Blot
2015-03-04Send Inventory packet on event, don't check it at each AsyncRunStep.Loic Blot
2015-03-03Remove unused m_wielded_item_not_sentLoic Blot
2015-03-03Send Breath packet on event, don't check it at each AsyncRunStepLoic Blot
2015-03-03Send Player HP when setHP (or a setHP caller) is called instead of looping an...Loic Blot
2015-02-21Fix some memory leaks on packet sending.Loic Blot
2015-02-21Move hex.h to util/Loic Blot
2015-02-21Move sha1.hpp and base64.hpp to util/Loic Blot
2015-02-18Fix unused (and so, broken) enable_rollback_recording. This option must be re...Loic Blot
2015-02-16[Patch 2/4] Network rework: packet writing, sending and cleanupsLoic Blot
2015-02-10Replace getPlayer(playername) by getPlayer(peer_id) in some possible cases. o...Loic Blot
2015-02-10Network Layer 7 rework (Packet handling)Loic Blot
2015-02-05Give full breath after deathSmallJoker