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server.cpp
Age
Commit message (
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Author
2012-03-29
on_joinplayer + on_leaveplayer + scriptapi_run_callbacks + bugfix
Kahrl
2012-03-29
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
Kahrl
2012-03-29
Remove unnecessary debug output
Perttu Ahola
2012-03-29
Area-based MapEditEvent ignore and that put to use for on_generate too
Perttu Ahola
2012-03-29
Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update u...
Perttu Ahola
2012-03-28
Fix on_generate minp/maxp (was broken due to chunkymapgen)
Perttu Ahola
2012-03-28
Add blockseed to on_generated
Perttu Ahola
2012-03-28
Correctly lock mutexes when the server sends MapEditEvents (could cause memor...
Perttu Ahola
2012-03-27
Tune generation responsiveness and cheat inhibition on server
Perttu Ahola
2012-03-27
Tune block fetching to clients on server
Perttu Ahola
2012-03-25
Almost support loading sounds from server
Perttu Ahola
2012-03-25
Add more media directories; mod/{textures,sounds,media}
Perttu Ahola
2012-03-25
Texture cache -> Media cache WIP
Perttu Ahola
2012-03-24
Lua API for playing sounds
Perttu Ahola
2012-03-24
Add event manager and use it to trigger sounds
Perttu Ahola
2012-03-24
celeron55's sound system initial framework
Perttu Ahola
2012-03-22
Log at info level when a banned client connects
Perttu Ahola
2012-03-20
Fix mod paths
Perttu Ahola
2012-03-19
Move share/builtin.lua to share/builtin/builtin.lua
Perttu Ahola
2012-03-19
Rework directory structure
Perttu Ahola
2012-03-19
Add the mod search path user/mods/gameid
Perttu Ahola
2012-03-18
Dynamic sky, fog and cloud colors; sun and moon
Perttu Ahola
2012-03-15
Fix and improve Server's privilege get/setters
Perttu Ahola
2012-03-15
Add "simple singleplayer mode"; Fix a number of GUI things
Perttu Ahola
2012-03-13
World creation button and dialog and functionality
Perttu Ahola
2012-03-11
Proper handling of failing to bind server socket
Perttu Ahola
2012-03-11
Mention world location at server startup at action level
Perttu Ahola
2012-03-11
world.mt creation
Perttu Ahola
2012-03-11
command-line/world game selection
Perttu Ahola
2012-03-11
Prettify --help output
Perttu Ahola
2012-03-11
Clean up log messages everywhere
Perttu Ahola
2012-03-10
Tidy up server log output a bit
Perttu Ahola
2012-03-10
Add and tidy up some Server log output for declined connections
Perttu Ahola
2012-03-10
Fix addon and configuration file paths
Perttu Ahola
2012-03-10
Initial directory structure rework
Perttu Ahola
2012-03-10
Entity damage system WIP; Remove C++ mobs
Perttu Ahola
2012-03-10
Digging time groups WIP
Perttu Ahola
2012-03-07
Move profiler measurements into inside of mutex locking for more useful results
Perttu Ahola
2012-03-07
Add dedicated_server_step setting
Perttu Ahola
2012-02-05
Players stay in environment even when dead, damage flash and fall damage fixes
Kahrl
2012-01-22
Client-side prediction of inventory changes, and some inventory menu fixes
Kahrl
2012-01-22
Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO...
Kahrl
2012-01-22
Node placement / mineral / serialization / iron freq / node_dig callback
Kahrl
2012-01-12
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-06
Implement minetest.register_on_dieplayer()
Perttu Ahola
2012-01-04
Add missing checks to texture caching
Perttu Ahola
2012-01-02
Use free rather than delete for malloc'd memory
Perttu Ahola
2012-01-02
Fix server sending stuff before textures have been sent
Perttu Ahola
2012-01-02
Texture cache on client (mostly made by sapier) (breaks network compatibility)
Perttu Ahola
2012-01-02
Add InvRef and InvStack (currently untested and unusable)
Perttu Ahola
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