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path: root/src/server.cpp
AgeCommit message (Expand)Author
2013-04-24Added support to disable built-in HUD elementsDiego Martínez
2013-04-23Add option to not prepend "Server -!- " to messages sent with minetest.chat_s...ShadowNinja
2013-04-23Added offset support for HUD itemsDiego Martínez
2013-04-23Added support for alignment in HUD itemsDiego Martínez
2013-04-21Fix findSpawnPos()kwolekr
2013-04-18Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modificationkwolekr
2013-04-18Lua HUDJonathon Anderson
2013-04-09fix various memory leakssapier
2013-04-07Add Mapgen V7, reorganize biomeskwolekr
2013-03-30Masterserver: report gameid, uptime, cosmetic fixes on server web pageproller
2013-03-29New damage system, add damageGroups to ToolCapabilities, bump protocol versionPilzAdam
2013-03-24Add Ore infrastructure and l_register_ore()kwolekr
2013-03-23Allow spawning particles from the server, from luaJeija
2013-03-21Support game-specific minetest.confPerttu Ahola
2013-03-21Common mods supportPerttu Ahola
2013-03-11Migrate to STL containers/algorithms.Ilya Zhuravlev
2013-02-26Fix most warnings, re-fix MSVC compile errorkwolekr
2013-02-25Merge pull request #482 from proller/liquidkwolekr
2013-02-25Add multi-Emerge thread supportkwolekr
2013-02-25Add emerge.cpp, initial EmergeThread changeskwolekr
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2013-02-24new adjustable finite liquidproller
2013-02-22new auto masterserverproller
2013-02-20Print missing mod dependencies on server startJürgen Doser
2013-02-14Improved Player PhysicsMirceaKitsune
2013-01-23Make mapgen factory setup more elegant, add mapgen_v6.hkwolekr
2013-01-21Fix compile on certain Linux configurations, reduce spawn point heightkwolekr
2013-01-21Finish and clean up mapgen configurationkwolekr
2013-01-21Clean up EmergeManager, do initial work on Mapgen configurationkwolekr
2013-01-21Readded and optimized mapgen V6kwolekr
2013-01-21The new mapgen, noise functions, et al.kwolekr
2013-01-21Make WATER_LEVEL configurable, fix slight comparison bug in findSpawnPos()kwolekr
2013-01-21Basic support for configuring which mods to load for each worldJürgen Doser
2013-01-07Disable all HP handling if enable_damage is falsePilzAdam
2013-01-07Fix buttons not working for Lua-triggered formspecssapier
2013-01-02Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from luasapier
2012-12-17Fix hypen used as minus sign (manpages), fix spelling error (server.cpp)Ilya Zhuravlev
2012-12-16Added ability to fetch media from remote server (using cURL library)Ilya Zhuravlev
2012-12-02ShaderSource and silly example shadersKahrl
2012-11-30Run scriptapi_on_shutdown() thread-safely and remove some old crapPerttu Ahola
2012-11-30Add shutdown hook interface to Lua APIMatthew I
2012-11-29Full protocol 13 compatibility on server sidePerttu Ahola
2012-11-29Make strict and non-strict protocol version checking to work more like expectedPerttu Ahola
2012-11-29Ranged support of protocol version on server sidePerttu Ahola
2012-11-29Support serialization of protocol 13 ContentFeaturesPerttu Ahola
2012-11-26Default server step to 0.1s and sync object/player update intervals to itPerttu Ahola
2012-11-26Move util/serialize.h out from staticobject.h for smaller header dependenciesPerttu Ahola
2012-11-26New PROTOCOL_VERSION scheme (allow client to support a range of versions)Perttu Ahola
2012-11-25RealBadAngel's patch which allows the lua api to read pressed player keys. Th...MirceaKitsune