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2011-11-30Reworked the inventory move handling code, hopefully fixed more problems than...Perttu Ahola
2011-11-29Proper player inventory and hp modification tracking and sending accordinglyPerttu Ahola
2011-11-29Better version match fail messages from serverPerttu Ahola
2011-11-29Handle items with m_count==0 sanely when placingPerttu Ahola
2011-11-29CraftItem rework and Lua interfaceKahrl
2011-11-29GenericNodeMetadata and an example furnacePerttu Ahola
2011-11-29Initial NodeMetaRef stuffPerttu Ahola
2011-11-29Replace old active block random node modifying things with actual ActiveBlock...Perttu Ahola
2011-11-29Add chat message callback and send functionsPerttu Ahola
2011-11-29Use log_deregister_thread in EmergeThreadPerttu Ahola
2011-11-29Fix mod dependency sortPerttu Ahola
2011-11-29Warn about unsatisfied dependenciesPerttu Ahola
2011-11-29Make blocks to be loaded from disk when the active block area reaches themPerttu Ahola
2011-11-29Sort mods by dependencies defined by modpath/depends.txt in each mod (not man...Perttu Ahola
2011-11-29Fix and tune player movement checks (make them very loose)Perttu Ahola
2011-11-29Add IDropAction and related stuffKahrl
2011-11-29Make map generator as much threaded as possible (not much benefit with curren...Perttu Ahola
2011-11-29Add on_generated hookPerttu Ahola
2011-11-29Improve player movement speed checkingPerttu Ahola
2011-11-29Player movement speed and node access distance checkingPerttu Ahola
2011-11-29on_newplayer and on_respawnplayer callbacksPerttu Ahola
2011-11-29Remove give_initial_stuffPerttu Ahola
2011-11-29Add node definitions in Lua and do not use content_mapnode_init anymore (exce...Kahrl
2011-11-29builtin.luaPerttu Ahola
2011-11-29Add object reference to Lua on_place/dig/punchnode parametersPerttu Ahola
2011-11-29Fix "warning: comparison between signed and unsigned integer expressions"Perttu Ahola
2011-11-29Make map generator more responsivePerttu Ahola
2011-11-29Store metadata as metadata name in node definitionPerttu Ahola
2011-11-29Set block modified flag when node metadata inventory is modifiedPerttu Ahola
2011-11-29Default to saving stuff more often to minimize lag caused by a single savePerttu Ahola
2011-11-29Add reason parameter to setModified and print it out to verbosestream when sa...Perttu Ahola
2011-11-29Improve LuaEntity velocity/acceleration handling (by kahrl); implement static...Perttu Ahola
2011-11-29Node place/dig Lua callbacksPerttu Ahola
2011-11-29Crafting definition in scriptsPerttu Ahola
2011-11-29Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...Perttu Ahola
2011-11-29Node definition namesPerttu Ahola
2011-11-29Cut down content transfer verbosityPerttu Ahola
2011-11-29Improve loading screen and protocolPerttu Ahola
2011-11-29Node definitions transferPerttu Ahola
2011-11-29Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola
2011-11-29Better node texture generationPerttu Ahola
2011-11-29Sending of textures WIPPerttu Ahola
2011-11-29Modify mod and texture directory hierarchiesPerttu Ahola
2011-11-29Move tool definitions to scriptPerttu Ahola
2011-11-29Tool definition transfer to clientPerttu Ahola
2011-11-29GameDef compilesPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola
2011-11-29Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola
2011-11-29Scripting WIP: dynamic object stuffPerttu Ahola
2011-11-29ServerRemotePlayer implements ServerActiveObjectPerttu Ahola