Age | Commit message (Expand) | Author |
2015-07-17 | Server kicks: make messages configurable, cache wstring | est31 |
2015-07-16 | Kick players when shutting down server and there is a crash due to a Lua stac... | nerzhul |
2015-07-10 | Fix damage flash when damage disabled | kwolekr |
2015-07-08 | Use UTF-8 instead of narrow | est31 |
2015-07-02 | Fix code style from recent commits and add misc. optimizations | kwolekr |
2015-06-29 | Add Lua errors to error dialog | rubenwardy |
2015-06-24 | Return to ignore | est31 |
2015-06-22 | Fix bug when craft input isn't replaced | TeTpaAka |
2015-05-28 | Add some missing getter functions to the lua API | TeTpaAka |
2015-05-19 | Add texture overriding | rubenwardy |
2015-05-19 | Lower log level for unexpected behaviour | est31 |
2015-05-16 | Add mod security | ShadowNinja |
2015-05-11 | Make early protocol auth mechanism generic, and add SRP | est31 |
2015-05-08 | Gracefully handle PacketErrors | est31 |
2015-04-22 | Protocol 25: wstring -> string for custom access denial reasons | est31 |
2015-04-16 | Schematics: Refactor NodeResolver and add NodeResolveMethod | kwolekr |
2015-04-11 | Fix a rare crash case un SendPlayerHP | Ner'zhul |
2015-04-07 | TOCLIENT_ACTIVE_OBJECT_MESSAGES: channel must be 1 for unreliable message | Loic Blot |
2015-04-05 | TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD can be unreliable, catch PacketError except... | Loic Blot |
2015-04-05 | Crafting speedup | est31 |
2015-04-03 | Fix players spawned at (0,0,0) in some rare cases instead of static_spawnpoin... | Loic Blot |
2015-04-01 | Move globals from main.cpp to more sane locations | Craig Robbins |
2015-03-31 | Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>. | Loic Blot |
2015-03-27 | Clean up and tweak build system | ShadowNinja |
2015-03-24 | Don't send an InventoryAction at each setInventoryModified, we only need one ... | Loic Blot |
2015-03-18 | Fix game minetest.conf default settings | est31 |
2015-03-17 | Server::step throw is never catched in minetestserver | Loic Blot |
2015-03-17 | Fix a little regression on SendActiveObjectMessages which send all TOCLIENT_A... | Loic Blot |
2015-03-16 | Revert "Server::step throw is never catched. Replace it with an errorstream +... | kwolekr |
2015-03-16 | Server::step throw is never catched. Replace it with an errorstream + assert | Loic Blot |
2015-03-16 | Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES to... | Loic Blot |
2015-03-15 | SendPlayerHPOrDie everytime at client connection, damage enabled or not, this... | Loic Blot |
2015-03-13 | Replace NetworkPacket pointers to references | Loic Blot |
2015-03-13 | Prepare Protocol v25 init & authentication. | Loic Blot |
2015-03-13 | Rename some packet and handlers to <packet>_Legacy name for compat layer betw... | Loic Blot |
2015-03-13 | Use the new Player::isDead function when it's the case | Loic Blot |
2015-03-07 | Respect game mapgen flags and save world noise params | ngosang |
2015-03-07 | For usages of assert() that are meant to persist in Release builds (when NDEB... | Craig Robbins |
2015-03-05 | Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache... | Loic Blot |
2015-03-05 | Server::AsyncRunStep: buffered_messages now uses std::vector instead of std::... | Loic Blot |
2015-03-05 | Performance improvement: Use std::list instead of std::vector for request_med... | Loic Blot |
2015-03-05 | Remove Queue class which uses std::list and use native std::queue | Loic Blot |
2015-03-04 | ClientInterface::getClientIDs doesn't need a std::list. Use a std::vector for... | Loic Blot |
2015-03-04 | We always know playerSAO when calling SendInventory. Using it instead of sear... | Loic Blot |
2015-03-04 | Send Position packet on event, don't check it at each AsyncRunStep. | Loic Blot |
2015-03-04 | ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed. | Loic Blot |
2015-03-04 | Send Inventory packet on event, don't check it at each AsyncRunStep. | Loic Blot |
2015-03-03 | Remove unused m_wielded_item_not_sent | Loic Blot |
2015-03-03 | Send Breath packet on event, don't check it at each AsyncRunStep | Loic Blot |
2015-03-03 | Send Player HP when setHP (or a setHP caller) is called instead of looping an... | Loic Blot |