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server.cpp
Age
Commit message (
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Author
2022-04-07
Disentangle map implementations (#12148)
Jude Melton-Houghton
2022-03-26
Add API to control shadow intensity from the game/mod (#11944)
x2048
2022-02-26
Move the codebase to C++14
sfan5
2022-02-17
Clean up ClientReady packet handling
sfan5
2022-02-08
Send HUD flags only if changed
Lars Müller
2022-02-03
Clean up ClientInterface locking
Jude Melton-Houghton
2022-01-28
Add game name to server status string
sfan5
2022-01-15
Give the ASCII console splash a facelift
Alex
2022-01-15
Improve situation around race condition with dynamic_add_media during client ...
sfan5
2022-01-15
Don't call on_dieplayer callback two times (#11874)
savilli
2022-01-07
Use a database for mod storage (#11763)
Jude Melton-Houghton
2021-12-29
Socket-related cleanups
sfan5
2021-12-05
Fix various code & correctness issues (#11815)
sfan5
2021-10-15
Make /status message easier to read
Wuzzy
2021-09-15
Readd TGA to the list of valid texture formats. (#11598)
ROllerozxa
2021-09-10
Clean up/improve some scriptapi error handling code
sfan5
2021-09-10
Send to clients node metadata that changed to become empty (#11597)
Jude Melton-Houghton
2021-09-09
Dynamic_Add_Media v2 (#11550)
sfan5
2021-08-28
Remove redundant on_dieplayer calls
savilli
2021-07-29
Remove unsupported formats from the media enumerator
hecks
2021-07-27
Add bold, italic and monospace font styling for HUD text elements (#11478)
sfan5
2021-06-22
Server: Ignore whitespace-only chat messages
SmallJoker
2021-03-05
Translate builtin (#10693)
Wuzzy
2021-02-12
Send attachments instantly before set_pos (#10235)
SmallJoker
2021-02-05
Server: properly delete ServerMap on interrupted startups
SmallJoker
2021-02-02
Encode high codepoints as surrogates to safely transport wchar_t over network
sfan5
2021-02-02
Drop wide/narrow conversion functions
sfan5
2021-02-01
Revise dynamic_add_media API to better accomodate future changes
sfan5
2021-01-31
Preserve immortal group for players when damage is disabled
sfan5
2021-01-31
Cache client IP in RemoteClient so it can always be retrieved (#10887)
sfan5
2021-01-29
Settings: Proper priority hierarchy
SmallJoker
2020-12-15
Allow configuring block disk and net compression. Change default disk level.
Lars
2020-10-04
Minimap as HUD element with API control
Pierre-Yves Rollo
2020-10-01
(se)SerializeString: Include max length in the name
SmallJoker
2020-09-26
Remove null bytes from TOCLIENT_BLOCKDATA (#10433)
luk3yx
2020-09-25
Correct erroneous reported max lag with prometheus (#10427)
Buckaroo Banzai
2020-09-16
Clean up server-side translations, remove global variable (#10075)
rubenwardy
2020-08-24
Properly handle mod-errors in on_shutdown
Desour
2020-08-20
Load media from subfolders (#9065)
DS
2020-07-28
Sanitize world directory names on create. Keep original name separate (#9432)
Hugues Ross
2020-06-13
Server pushing media at runtime (#9961)
sfan5
2020-05-27
Value copy / allocation optimizations mostly in server, SAO and serialize code
sfan5
2020-05-23
Optimize particlespawner sending by not sending to distant players
sfan5
2020-05-23
Implement spawning particles with node texture appearance
sfan5
2020-05-22
Cleanup of particle & particlespawner structures and code (#9893)
sfan5
2020-05-20
Cache liquid alternative IDs (#8053)
Vitaliy
2020-05-11
Add support for statbar “off state” icons (#9462)
Wuzzy
2020-05-07
Server class code cleanups (#9769)
Loïc Blot
2020-05-05
Sky API: Rename *_tint to fog_*_tint for consistency
SmallJoker
2020-05-02
set_fov: Add support for time-based transitions (#9705)
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