Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-03-13 | [CSM] Client side modding | Loic Blot | |
* rename GameScripting to ServerScripting * Make getBuiltinLuaPath static serverside * Add on_shutdown callback * Add on_receiving_chat_message & on_sending_chat_message callbacks * ScriptApiBase: use IGameDef instead of Server This permits to share common attribute between client & server * Enable mod security in client side modding without conditions | |||
2015-08-05 | Improve Script CPP API diagnostics | kwolekr | |
2015-05-16 | Add mod security | ShadowNinja | |
Due to compatibility concerns, this is temporarily disabled. | |||
2014-04-29 | Add proper lua api deprecated handling | sapier | |
2013-08-14 | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | |