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path: root/src/script/scripting_game.h
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2017-03-13[CSM] Client side moddingLoic Blot
* rename GameScripting to ServerScripting * Make getBuiltinLuaPath static serverside * Add on_shutdown callback * Add on_receiving_chat_message & on_sending_chat_message callbacks * ScriptApiBase: use IGameDef instead of Server This permits to share common attribute between client & server * Enable mod security in client side modding without conditions
2015-08-05Improve Script CPP API diagnosticskwolekr
2015-05-16Add mod securityShadowNinja
Due to compatibility concerns, this is temporarily disabled.
2014-04-29Add proper lua api deprecated handlingsapier
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl