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path: root/src/script/lua_api/l_object.cpp
AgeCommit message (Expand)Author
2018-03-08Cleanup: drop Server::hudGetHotbarItemcount()Loic Blot
2018-01-20[CSM] Add basic HUD manipulation. (#6067)red-001
2017-09-30Make Player::peer_id server-side only and add getters and setters (#6478)Loïc Blot
2017-09-15ServerEnv: Clean up object lifecycle handling (#6414)sfan5
2017-09-01Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)sapier
2017-08-23Respect object property hp_max field for players (#6287)SmallJoker
2017-08-20Minimap: Add new HUD flag for minimap radar modeparamat
2017-08-20Modernize source code: last part (#6285)Loïc Blot
2017-08-19Code modernization: subfolders (#6283)Loïc Blot
2017-08-18Optimize headers (part 2) (#6272)Loïc Blot
2017-07-24Clouds API: change speed from 'y' to 'z', ColorSpecs in Lua docs (#6164)Ben Deutsch
2017-06-04C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot
2017-05-23Fix wrong return value in get_sky Lua call since ad9fcf859ec2347325830e09504a...Loic Blot
2017-05-07Player attrs: permits to remove an attribute by setting value to nil (#5716)Loïc Blot
2017-05-02Set sky API: Add bool for clouds in front of custom skyboxparamat
2017-04-30Add clouds APIBen Deutsch
2017-04-29Fix visual slide issue with set_detach, fixes #5620shivajiva101
2017-04-25Rename Scripting API files for consistencyShadowNinja
2017-04-17Sneak: Add option for old move codeparamat
2017-04-08Hardware coloring for itemstacksDániel Juhász
2017-04-08Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat (#...Loïc Blot
2017-03-13Add `get_wielded_item`red-001
2017-03-13[CSM] Client side moddingLoic Blot
2017-01-27Implement player attribute backend (#4155)Loïc Blot
2017-01-21Revert "Detach the player from entities on death." (#5087)Loïc Blot
2017-01-21Add Entity get_texture_mod() to Lua APIsapier
2017-01-21Detach the player from entities on death. (#5077)red-001
2017-01-17Fix typo in alias for deprecated settexturemodsapier
2017-01-16Rename ObjectRef methods to be consistent and predictablerubenwardy
2017-01-11Make nametag removable with set_nametag_attributes (#5021)Rui
2017-01-11Performance fix + SAO factorizationRogier
2017-01-01Breath cheat fix: server sideLoic Blot
2016-11-13Fix crash when attached object no longer existsRogier
2016-10-30Fix overloading problems mentioned by clangLoic Blot
2016-10-30PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul
2016-10-25Adding LuaError on attempt to assign vectors with values out of rangeFoghrye4
2016-10-08Move RemotePlayer code to its own cpp/headerLoic Blot
2016-10-08RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot
2016-10-08More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot
2016-10-08Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot
2016-10-08Prevent attached models from disappearing during parent reload (#4128)Foghrye4
2016-10-08Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot
2016-06-24Player: New get_look, set_look APIraymoo
2015-12-15Add option to give every object a nametagBlockMen
2015-10-25SAPI: Mark all Lua API functions requiring envlockkwolekr
2015-10-04Define and use limit constants for Irrlicht fixed-width typeskwolekr
2015-08-13minimap: Add ability to disable from serverkwolekr
2015-07-20Added get_player_velocity() method. Fixes #1176Elia Argentieri
2015-07-18Fix invisible player when the attached entity is removedTeTpaAka
2015-07-10Fix damage flash when damage disabledkwolekr