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AgeCommit message (Expand)Author
2021-11-26Add Lua bitop library (#9847)Lejo
2021-10-25Fix item duplication if player dies during interact callback (alternative) (#...sfan5
2021-10-01Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)Wuzzy
2021-09-19Fix trivial typossfan5
2021-09-10Clean up/improve some scriptapi error handling codesfan5
2021-09-09Dynamic_Add_Media v2 (#11550)sfan5
2021-08-28Async-related script cleanupssfan5
2021-07-09Add API for mods to hook liquid transformation events (#11405)Warr1024
2021-06-20Add min_y and max_y checks for Active Block Modifiers (ABM) (#11333)sfence
2021-04-18Isolate library tables between sandbox and insecure envsfan5
2021-03-30Degrotate support for mesh nodes (#7840)Vitaliy
2021-01-31Fix minetest.dig_node returning true when node isn't diggable (#10890)rubenwardy
2021-01-29Rework use_texture_alpha to provide three opaque/clip/blend modessfan5
2021-01-22Remove dead code (#10845)rubenwardy
2021-01-11Implement on_rightclickplayer callback (#10775)JDiaz
2021-01-02Add on_deactivate callback for luaentities (#10723)hecks
2020-12-24Fix some minor code issues all over the placesfan5
2020-10-25Fix CSMs on arm64 (#10553)luk3yx
2020-06-07Fix Lua panic when error() message is not a stringPaul Ouellette
2020-05-27Value copy / allocation optimizations mostly in server, SAO and serialize codesfan5
2020-05-23Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)sorcerykid
2020-04-27Expose collision information to LuaEntity on_stepsfan5
2020-04-27script: Put getGuiEngine() inside a client-only #ifdefsfan5
2020-04-11Drop content_sao.{cpp,h}Loic Blot
2020-04-11Move PlayerSAO to dedicated filesLoic Blot
2020-04-11Move serveractiveobject & unitsaoLoic Blot
2020-04-08Work around LuaJIT issues on aarch64 (#9614)sfan5
2020-04-08Overall improvements to log messages (#9598)sfan5
2020-02-23Script API: Document ObjectRef handling in a commentsfan5
2019-11-11[CSM] Expose more env functionssfan5
2019-11-10Call on_secondary_use when object is right-clickedsfan5
2019-11-09Load client mods into memory before execution.sfan5
2019-11-09Refactor loading of Lua code with mod securitysfan5
2019-09-14CSM: Fix itemstack:get_meta() 'metadata' indexing errorSmallJoker
2019-09-14Load CSM environment after the restrictions are knownSmallJoker
2019-08-10Merge pull request #8776 from osjc/FixGetNodeJozef Behran
2019-08-08Allow customizing chat message format (#8529)ANAND
2019-07-30Move the clamping of hp/breath when their maximums change to read_object_prop...Beha
2019-07-27Check for 'action' field in ABMs & LBMsSmallJoker
2019-07-24Removed debug.upvaluejoin to prevent leak of insecure environmenty
2019-04-11Add node field to PlayerHPChangeReason table (#8368)Paul Ouellette
2019-03-12HPChange Reason: Fix push after free, and type being overwritten (#8359)rubenwardy
2019-02-10Consistent HP and damage types (#8167)SmallJoker
2019-01-06Fix wrong code comment (#8061)DS
2018-11-28Move client-specific files to 'src/client' (#7902)Quentin Bazin
2018-08-16Raycast: export exact pointing location (#6304)Dániel Juhász
2018-07-22Add a MSVC / Windows compatible snprintf function (#7353)nOOb3167
2018-06-30Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot
2018-06-06CSM/SSM: Add on_mods_loaded callback (#7411)Loïc Blot
2018-05-05Fix builtin inventory list crash when size = 0 (#7297)SmallJoker