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path: root/src/script/cpp_api/s_base.cpp
AgeCommit message (Expand)Author
2017-06-30Create a filesystem abstraction layer for CSM and only allow accessing files ...red-001
2017-06-19C++11 cleanup on constructors (#6000)Vincent Glize
2017-05-18Fix a warning pointed by GCC 7.1Loic Blot
2017-04-29[CSM] Add event on_place_node API lua (#5548)Vincent Glize
2017-03-13[CSM] Client side moddingLoic Blot
2016-12-24Make minetest abort on lua panicRogier
2016-01-23Fix C++11 compilabilityest31
2015-11-01Fix Lua scripting synchronizationkwolekr
2015-10-31Fix server crashing on Lua errorsShadowNinja
2015-08-27Push error handler afresh each time lua_pcall is usedKahrl
2015-08-27Use numeric indices and raw table access with LUA_REGISTRYINDEXKahrl
2015-08-12SAPI: Track last executed mod and include in error messageskwolekr
2015-08-05Improve Script CPP API diagnosticskwolekr
2015-07-02Fix code style from recent commits and add misc. optimizationskwolekr
2015-06-29Add Lua errors to error dialogrubenwardy
2015-06-02Fix uninitialized variable errorest31
2015-05-16Add mod securityShadowNinja
2015-03-07For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins
2014-11-20Simplify loading of Android version of menuShadowNinja
2014-10-07Fix object reference pushing functions when called from coroutinesShadowNinja
2014-05-08Use "core" namespace internallyShadowNinja
2014-05-07Organize builtin into subdirectoriesShadowNinja
2014-04-27Only push the Lua error handler onceShadowNinja
2014-03-15Remove lua_State parameter from LuaError::LuaErrorShadowNinja
2014-03-12Pass arguments by referenceSelat
2013-12-18Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja
2013-12-01Cleanup jthread and fix win32 buildsapier
2013-11-15Pass a errfunc to lua_pcall to get a tracebackShadowNinja
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl
2013-05-25Move scriptapi to separate folder (by sapier)sapier