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s_base.cpp
Age
Commit message (
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Author
2022-12-15
Use a Lua error handler that calls tostring (#11913)
Jude Melton-Houghton
2022-10-18
Implement vector and node conversion in Lua (#12609)
Jude Melton-Houghton
2022-09-26
Modify PUC Lua to wrap C++ exceptions (#12445)
Jude Melton-Houghton
2022-09-06
Code optimizations / refactor (#12704)
Herman Semenov
2022-03-29
Store vector metatable in registry
Jude Melton-Houghton
2021-11-26
Add Lua bitop library (#9847)
Lejo
2021-08-28
Async-related script cleanups
sfan5
2020-06-07
Fix Lua panic when error() message is not a string
Paul Ouellette
2020-04-11
Drop content_sao.{cpp,h}
Loic Blot
2020-04-11
Move PlayerSAO to dedicated files
Loic Blot
2020-04-11
Move serveractiveobject & unitsao
Loic Blot
2020-04-08
Work around LuaJIT issues on aarch64 (#9614)
sfan5
2020-02-23
Script API: Document ObjectRef handling in a comment
sfan5
2019-11-09
Load client mods into memory before execution.
sfan5
2019-09-14
Load CSM environment after the restrictions are known
SmallJoker
2019-04-11
Add node field to PlayerHPChangeReason table (#8368)
Paul Ouellette
2019-03-12
HPChange Reason: Fix push after free, and type being overwritten (#8359)
rubenwardy
2018-11-28
Move client-specific files to 'src/client' (#7902)
Quentin Bazin
2018-07-22
Add a MSVC / Windows compatible snprintf function (#7353)
nOOb3167
2018-06-30
Modernize lua read (part 2 & 3): C++ templating assurance (#7410)
Loïc Blot
2018-04-19
Add online content repository
rubenwardy
2018-03-28
Add reasons to on_dieplayer and on_hpchange
Andrew Ward
2018-02-08
Move `setlocale` from Lua to C++.
red-001
2018-01-22
[CSM] Don't Load the package library (#6944)
red-001
2018-01-04
[CSM] Don't load the IO library. (#6087)
red-001
2017-09-15
ServerEnv: Clean up object lifecycle handling (#6414)
sfan5
2017-08-20
Modernize source code: last part (#6285)
Loïc Blot
2017-06-30
Create a filesystem abstraction layer for CSM and only allow accessing files ...
red-001
2017-06-19
C++11 cleanup on constructors (#6000)
Vincent Glize
2017-05-18
Fix a warning pointed by GCC 7.1
Loic Blot
2017-04-29
[CSM] Add event on_place_node API lua (#5548)
Vincent Glize
2017-03-13
[CSM] Client side modding
Loic Blot
2016-12-24
Make minetest abort on lua panic
Rogier
2016-01-23
Fix C++11 compilability
est31
2015-11-01
Fix Lua scripting synchronization
kwolekr
2015-10-31
Fix server crashing on Lua errors
ShadowNinja
2015-08-27
Push error handler afresh each time lua_pcall is used
Kahrl
2015-08-27
Use numeric indices and raw table access with LUA_REGISTRYINDEX
Kahrl
2015-08-12
SAPI: Track last executed mod and include in error messages
kwolekr
2015-08-05
Improve Script CPP API diagnostics
kwolekr
2015-07-02
Fix code style from recent commits and add misc. optimizations
kwolekr
2015-06-29
Add Lua errors to error dialog
rubenwardy
2015-06-02
Fix uninitialized variable error
est31
2015-05-16
Add mod security
ShadowNinja
2015-03-07
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2014-11-20
Simplify loading of Android version of menu
ShadowNinja
2014-10-07
Fix object reference pushing functions when called from coroutines
ShadowNinja
2014-05-08
Use "core" namespace internally
ShadowNinja
2014-05-07
Organize builtin into subdirectories
ShadowNinja
2014-04-27
Only push the Lua error handler once
ShadowNinja
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