Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-03-07 | Dual wielding | Lizzy Fleckenstein | |
2023-02-27 | Add minetest.get_player_window_information() (#12367) | rubenwardy | |
2023-02-26 | Sky: transmit body_orbit_tilt to client. (#13193) | sofar | |
This obsoletes the current client-side setting entirely. The server can transmit the tilt to the client directly and will send 0.0f as default value. Co-authored-by: x2048 <codeforsmile@gmail.com> Co-authored-by: sfan5 <sfan5@live.de> | |||
2023-02-18 | Fix typo and missing entry in serveropcodes | paradust7 | |
2023-02-18 | Source image tracking in tile generation (#12514) | 20kdc | |
2023-01-09 | Remove mapblock cache for mesh generation. (#13124) | x2048 | |
Reduces memory consumption and improves performance | |||
2023-01-06 | Add dynamic exposure correction (#12959) | x2048 | |
* Add uniform for frame delta time * Adjust exposure in logarithmic (EV) space * Add network support and LUA API * Add testing mod | |||
2022-12-27 | Use multiple threads for mesh generation (#13062) | x2048 | |
Co-authored-by: sfan5 <sfan5@live.de> | |||
2022-12-25 | Allow saturation to be controlled by the server. (#13075) | lhofhansl | |
2022-11-09 | Fix typos and en_US/en_GB inconsistency in various files (#12902) | Abdou-31 | |
2022-09-06 | Code optimizations / refactor (#12704) | Herman Semenov | |
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com> Co-authored-by: sfan5 <sfan5@live.de> | |||
2022-08-16 | Log sockets into tracestream instead of dstream (#12701) | celeron55 | |
2022-08-04 | Bump protocol version | sfan5 | |
Better late than never. | |||
2022-07-30 | Fix some warnings (#12615) | rubenwardy | |
2022-07-13 | Animated particlespawners and more (#11545) | Lexi Hale | |
Co-authored-by: Lars Mueller <appgurulars@gmx.de> Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: Dmitry Kostenko <codeforsmile@gmail.com> | |||
2022-07-09 | Sounds: Various little improvements (#12486) | SmallJoker | |
Use SimpleSoundSpec where reasonable (OpenAL) Ensure the sound IDs do not underflow or get overwritten -> loop in u16 Proper use of an enum. | |||
2022-07-03 | FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453) | Vincent Robinson | |
* FormSpec: 9-slice images and animated_images * Add fgimg_middle; clean up code * Address issues, add tests * Fix stupid error; bump formspec version * Re-add image[] elements without a size | |||
2022-07-02 | Allow to set maximum star opacity at daytime (#11663) | Wuzzy | |
2022-06-20 | Re-order sound-related code (#12382) | SmallJoker | |
Dropped ServerSoundParams -> moved to ServerPlayingSound. This gets rid of the duplicated 'fade' and 'pitch' values on server-side where only one was used anyway. SimpleSoundSpec is the basic sound without positional information, hence 'loop' is included. Recursively added PROTOCOL_VERSION to most functions to reduce the versioning mess in the future. Per-type version numbers are kept for now as a safety rope in a special case. | |||
2022-06-11 | No damage effects on hp_max change (#11846) | Lars Müller | |
2022-06-05 | Add register dialog to separate login/register (#12185) | rubenwardy | |
New users find Minetest's account system confusing. This change moves username/password to a new dialog, with login and register buttons added to the Join Game tab. The old registration confirmation dialog is removed in favour of the new dialog. Fixes #8138 | |||
2022-05-04 | Make logging cost free when there is no output target (#12247) | paradust7 | |
The logging streams now do almost no work when there is no output target for them. For example, if LL_VERBOSE has no output targets, then `verbosestream << x` will return a StreamProxy with a null target. Any further `<<` operations applied to it will do nothing. | |||
2022-04-30 | Deal with compiler warnings | sfan5 | |
2022-04-28 | Clean up some auth packet handling related code | sfan5 | |
2022-04-28 | Fix password changing getting stuck if wrong password is entered once | sfan5 | |
2022-04-28 | Apply disallow_empty_password to password changes too | sfan5 | |
2022-04-28 | Fix race condition in registration leading to duplicate create_auth calls | sfan5 | |
2022-04-08 | Spacing fixes | ShadowNinja | |
2022-03-26 | Add API to control shadow intensity from the game/mod (#11944) | x2048 | |
* Also Disable shadows when sun/moon is hidden. Fixes #11972. | |||
2022-02-17 | Clean up ClientReady packet handling | sfan5 | |
fixes #12073 | |||
2022-02-03 | Clean up ClientInterface locking | Jude Melton-Houghton | |
2022-01-30 | Get rid of `basic_debug` last minute | sfan5 | |
This isn't a revert but rather just disables the codepaths. also see #12011 | |||
2022-01-23 | Bump formspec version (#11980) | Vincent Robinson | |
2022-01-22 | Fix consistency of sky sun/moon texture behaviour | sfan5 | |
Also cleans up related code somewhat. | |||
2022-01-19 | Fix local animation not instantly updating after being set | sfan5 | |
2022-01-15 | Don't call on_dieplayer callback two times (#11874) | savilli | |
2022-01-09 | Restore pass-through of direction keys (#11924) | sfan5 | |
This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable. | |||
2021-12-29 | Socket-related cleanups | sfan5 | |
Improve error handling on Windows and reduce the size of the `Address` class | |||
2021-12-28 | Fix check that denies new clients from a singleplayer session | savilli | |
2021-12-28 | Restore GCC 5 compatibility (#11778) | JosiahWI | |
2021-12-01 | Network: Delete copy constructor and use std::move instead (#11642) | SmallJoker | |
This is a follow-up change which disables class copies where possible to avoid unnecessary memory movements. | |||
2021-10-31 | Fix number of tool uses being off by 1..32767 (#11110) | Wuzzy | |
2021-10-25 | Fix item duplication if player dies during interact callback (alternative) ↵ | sfan5 | |
(#11662) | |||
2021-10-12 | Remove broken timeout behaviour | sfan5 | |
Code that relies on `resend_count` was added in 7ea4a03 and 247a1eb, but never worked. This was fixed in #11607 which caused the problem to surface. Hence undo the first commit entirely and change the logic of the second. | |||
2021-10-12 | Fix player HP desync between client and server | savilli | |
2021-09-27 | Various code improvements | SmallJoker | |
* Camera: Fix division by 0 after view bobbing * Remove ignored constness * Connection: Improve window size range limits | |||
2021-09-19 | Fix trivial typos | sfan5 | |
2021-09-17 | Shave off buffer copies in networking code (#11607) | sfan5 | |
2021-09-12 | Fix broken handling of NodemetaChanged packets | sfan5 | |
fixes #11610 | |||
2021-09-11 | Make sure relevant std::stringstreams are set to binary | sfan5 | |