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path: root/src/network/clientpackethandler.cpp
AgeCommit message (Expand)Author
2022-04-28Clean up some auth packet handling related codesfan5
2022-03-26Add API to control shadow intensity from the game/mod (#11944)x2048
2022-01-30Get rid of `basic_debug` last minutesfan5
2022-01-22Fix consistency of sky sun/moon texture behavioursfan5
2022-01-19Fix local animation not instantly updating after being setsfan5
2021-12-28Restore GCC 5 compatibility (#11778)JosiahWI
2021-09-19Fix trivial typossfan5
2021-09-12Fix broken handling of NodemetaChanged packetssfan5
2021-09-11Make sure relevant std::stringstreams are set to binarysfan5
2021-09-09Dynamic_Add_Media v2 (#11550)sfan5
2021-08-21HUD: Reject and warn on invalid stat types (#11548)SmallJoker
2021-07-27Add bold, italic and monospace font styling for HUD text elements (#11478)sfan5
2021-06-24Require 'basic_debug' priv to view gameplay-relevant debug info, require 'deb...Wuzzy
2021-03-06Clean up ClientEvent hudadd/hudchange internalssfan5
2021-02-26Fix hud_change and hud_remove after hud_add (#10997)savilli
2020-10-04Minimap as HUD element with API controlPierre-Yves Rollo
2020-10-01(se)SerializeString: Include max length in the nameSmallJoker
2020-07-12Add reconnect button on error: Too many players (#9405)Lejo
2020-06-13Server pushing media at runtime (#9961)sfan5
2020-05-23Implement spawning particles with node texture appearancesfan5
2020-05-22Cleanup of particle & particlespawner structures and code (#9893)sfan5
2020-05-11Add support for statbar “off state” icons (#9462)Wuzzy
2020-05-05Sky API: Rename *_tint to fog_*_tint for consistencySmallJoker
2020-05-02set_fov: Add support for time-based transitions (#9705)ANAND
2020-04-08Overall improvements to log messages (#9598)sfan5
2020-03-20Add comments for translators (#9510)Wuzzy
2020-03-05Fix memory leak in protocol 38 set_skysfan5
2020-03-05set_sky improvements, set_sun, set_moon and set_starsJordach
2020-02-26Allow texture modifiers in hotbar textures. (#9271)Warr1024
2020-02-01Improve core.sound_play with ephemeral sounds and player exclusionsfan5
2019-12-06Add z-index management to HUDPierre-Yves Rollo
2019-09-19Add support for per-player FOV overrides and multipliersAnand S
2019-09-14Send ActiveObjects once right after Init2ANAND
2019-09-14Load CSM environment after the restrictions are knownSmallJoker
2019-08-24Inventory: Send dirty lists where appropriate (#8742)SmallJoker
2019-08-10Implement adding velocity to player from Luasfan5
2019-08-04Fix binary-string confusion in client network codesfan5
2019-03-10Fix serialization of std::time_t by casting to u64 first (#8353)rubenwardy
2019-03-07Fix detach inventory serialisation (#8331)rubenwardy
2019-03-01Fix particle spawners not visible since CSM spawner implementation (#8289)Loïc Blot
2019-02-26Revert "Revert CSM particles commit to fix particle spawner bug for 5.0.0 (#8...Loïc Blot
2019-02-26Revert CSM particles commit to fix particle spawner bug for 5.0.0 (#8288)Paramat
2019-02-09Disable confirmation dialog on localhostrubenwardy
2019-01-26Add setting to disable confirmation on new player registration (#8102)Muhammad Rifqi Priyo Susanto
2019-01-03Proselytize the network. Use IEEE F32 (#8030)SmallJoker
2018-12-04Send only changed node metadata to clients instead of whole mapblock (#5268)SmallJoker
2018-11-28Move client-specific files to 'src/client' (#7902)Quentin Bazin
2018-11-24CSM: Don't create the client script environment if CSM is disabled (#7874)Paramat
2018-10-10 Add core.remove_detached_inventory (#7684)SmallJoker
2018-09-08Particles: Make collision with objects optional (#7682)Paramat