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AgeCommit message (Expand)Author
2022-05-30Invalid float vector dimension range: clamp and warn instead of crashclampElias Fleckenstein
2022-05-29Fix use-after-free in node meta cleanupsfan5
2022-05-29Reject registering node with empty namesfan5
2022-05-29Minor code improvements around active block keepingsfan5
2022-05-29Immediately activate blocks when a player joinssfan5
2022-05-29Remove debug.get/setmetatable from security whiteliststefan
2022-05-29Handle lua entity HP changes correctly (like punches)sfan5
2022-05-29Make sure real disconnect reason isn't overwrittensfan5
2022-05-29Fix linking with Postgres libs on older cmake versionssfan5
2022-05-29Remove remains of video mode queryingsfan5
2022-05-29Get rid of node metadata when it becomes emptysfan5
2022-05-29Optimize Server::sendMetadataChanged a bitsfan5
2022-05-29Add API function to invoke player respawnsfan5
2022-05-29Protect a few more settings from being set from modssfan5
2022-05-29Map opaque waving leaves to allfaces drawtypesfan5
2022-05-29Improve a translation stringsfan5
2022-05-26Force-update shadows when the world is changed (#12364)x2048
2022-05-26Reduce size of ContentFeatures structuresfan5
2022-05-26Get rid of global buffer that would ruin concurrent MapBlock serializationsfan5
2022-05-26Improve code in mapblock_mesh.cpp a bitsfan5
2022-05-23Quantize light frustum calculations (#12357)x2048
2022-05-23Fix hash implementation for SerializedBlockCachesfan5
2022-05-23Use unordered_map instead of map for MapSectorsRichard Try
2022-05-23Add missing concurrency protection in logger (#12325)paradust7
2022-05-23Fix no_texture.png for unknown nodes with ID < 125 (#12329)Wuzzy
2022-05-22Replace all uses of core::list with std::list (#12313)paradust7
2022-05-22Fixes needed to use irrArray backed by std::vector (#12263)paradust7
2022-05-21Don't ignore server disconnects in client codesfan5
2022-05-21Optimize JSON string (de)serialization routinessfan5
2022-05-21Improve testSerializeJsonString unit testssfan5
2022-05-21Deprecate game.conf name, use title instead (#12030)rubenwardy
2022-05-21Improve shadow filters (#12195)x2048
2022-05-20Fix lighting of upright_sprite entities (#12336)x2048
2022-05-20Fix lighting of the wield mesh (#12341)x2048
2022-05-18Use std::map instead of core::map (#12301)paradust7
2022-05-17Remove confusing message in keybindings menusavilli
2022-05-15Initialize wield mesh color when wield_image is setDmitry Kostenko
2022-05-10Use native packer to transfer globals into async env(s)sfan5
2022-05-10Support packing arbitrary graphs (#12289)Jude Melton-Houghton
2022-05-10Fix cooking and fuel crafts with aliasesJude Melton-Houghton
2022-05-10Fix possible unreliable behavior due to uninitialized variablesOctavian
2022-05-09Add more Prometheus metrics (#12274)sfan5
2022-05-09HUD: Update selection mesh every frame (#12270)Lars Müller
2022-05-08Consolidate some data structures in MapBlockMeshsfan5
2022-05-08Cache serialized mapblocks during sendingsfan5
2022-05-08Fix mapblock geometry optimisation not workingROllerozxa
2022-05-06Add benchmarks for json string serialize/deserialize (#12258)paradust7
2022-05-06Enable chat clickable weblinks by default (#12115)Froggo
2022-05-04Fix Windows Visual Studio actions (#11176)LoneWolfHT
2022-05-04Avoid rendering invisible faces of simple nodeboxes (#12262)x2048