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mapnode.h
Age
Commit message (
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Author
2012-01-22
Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix legacy_wa...
Kahrl
2012-01-22
Node placement / mineral / serialization / iron freq / node_dig callback
Kahrl
2011-11-29
Node place/dig Lua callbacks
Perttu Ahola
2011-11-29
MapNode constructor to allow ndef+name
Perttu Ahola
2011-11-29
Node definition names
Perttu Ahola
2011-11-29
Clean mapnode.h and fix other files accordingly
Perttu Ahola
2011-11-29
Completely generalized mesh generation; ContentFeatures serialization
Perttu Ahola
2011-11-29
GameDef compiles
Perttu Ahola
2011-11-29
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
Clean headers a bit
Perttu Ahola
2011-11-29
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
Perttu Ahola
2011-11-08
Fix water-glass and water-lava surfaces
Perttu Ahola
2011-11-05
Make water invisible next to underwater glass
Perttu Ahola
2011-10-18
...Make the the server buildable again after the last commit
Perttu Ahola
2011-10-18
Automate texture listing for texture atlas making
Perttu Ahola
2011-10-12
Header file tweaking; mainly for speed
Perttu Ahola
2011-09-26
Merge remote-tracking branch 'marktraceur/master'
Perttu Ahola
2011-09-23
Adding (most) of the sapling functionality. It has yet to work, since MEET_OT...
Mark Holmquist
2011-09-07
Removed unused camera_position and camera_direction fields from Client. Moved...
Kahrl
2011-08-23
Lava is now better visible inside water. (a crappy hack)
Perttu Ahola
2011-08-16
Viscous fluids
Giuseppe Bilotta
2011-08-16
Use defines for liquid levels
Giuseppe Bilotta
2011-08-15
tuned lava/universal damage code
Perttu Ahola
2011-08-15
lava!
Perttu Ahola
2011-08-05
MapNode is a struct, not a class
Giuseppe Bilotta
2011-08-01
Ladders implemented!
Mark Holmquist
2011-07-31
Merge remote-tracking branch 'origin/upstream'
Nils Dagsson Moskopp
2011-07-30
Fixed handling of inventory in creative mode (normal inventory is not trashed...
Perttu Ahola
2011-07-30
Merge remote-tracking branch 'origin/upstream'
Nils Dagsson Moskopp
2011-07-23
merged jungle and bluish shadows
Perttu Ahola
2011-07-23
merged the content type extension and delta
Perttu Ahola
2011-07-23
extended content-type range
Perttu Ahola
2011-07-23
Jungle biome/whatever thing
Perttu Ahola
2011-07-18
* refactored liquid transformation code (has some flaws)
Felix Krause
2011-07-14
Merge branch 'upstream/master'
Nils Dagsson Moskopp
2011-07-14
* possibly improved water flow, by flyx86
Nils Dagsson Moskopp
2011-07-02
initial steps in doing content type extension
Perttu Ahola
2011-06-27
fixed bug in inventory textures caused from better handling of unknown blocks
Perttu Ahola
2011-06-17
Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapbloc...
Perttu Ahola
2011-06-17
Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...
Perttu Ahola
2011-05-24
Merged CiaranG's fence and fixed two things
Perttu Ahola
2011-05-24
Added fences (but still needs an icon or something to display in inventory)
Ciaran Gultnieks
2011-05-22
Some work-in-progress stuff and many comment updates
Perttu Ahola
2011-05-22
Preliminary "active block" stuff + set up test code to grow grass.
Perttu Ahola
2011-05-09
Added glass, with rendering and furnace support.
Ciaran Gultnieks
2011-05-03
Hopefully fixed the bug of huge mineral deposits rarely in seafloor sand
Perttu Ahola
2011-04-22
Removed IrrlichtWrapper
Perttu Ahola
2011-04-05
Furnace is now usable. Added more tools.
Perttu Ahola
2011-04-05
initial workings of the furnace
Perttu Ahola
2011-04-05
changed node metadata format to better accomodate future needs and problems
Perttu Ahola
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