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AgeCommit message (Expand)Author
2022-10-09Embed data directly in mapblocksJude Melton-Houghton
2022-10-09Optimize lighting calculation (#12797)Jude Melton-Houghton
2021-08-31Switch MapBlock compression to zstd (#10788)lhofhansl
2021-03-30Degrotate support for mesh nodes (#7840)Vitaliy
2020-12-15Allow configuring block disk and net compression. Change default disk level.Lars
2020-05-19Rework functionality of leveled nodes (#9852)Wuzzy
2019-03-07Abort when trying to set a not registered node (#7011)HybridDog
2018-12-22mapnode: add const/noexcept (#8009)Vitaliy
2018-02-10Node definition manager refactor (#7016)Dániel Juhász
2017-10-15Real global textures (#6105)Vitaliy
2017-09-18Leveled nodebox: Change levels from 1/63rds to 1/64thsparamat
2017-08-19Code modernization: src/m* (part 3)Loic Blot
2017-08-18Modernize various files (src/m*) (#6267)Loïc Blot
2017-08-17C++ modernize: Pragma once (#6264)Loïc Blot
2017-01-23Add hardware node coloring. Includes:Dániel Juhász
2017-01-04Fixes for using std:vector in ABMHander and further perf improvementsLars Hofhansl
2017-01-04Improve getPointedThing() (#4346)Dániel Juhász
2016-10-27Improved lightingDániel Juhász
2016-03-21Fix connected nodes' selection boxes.Auke Kok
2016-03-12Nodebox: Allow nodeboxes to "connect"Auke Kok
2015-10-02Mapnode: Replace rotateAlongYAxis with improved versionparamat
2015-09-22Mapnode: Add rotateAlongYAxisFull supporting 24 facedirsparamat
2015-02-23Optimise MapBlockMesh related functionsgregorycu
2015-02-10Increase MapBlock::actuallyUpdateDayNightDiff() performance by 2-8x. ok @cele...Craig Robbins
2015-01-18Create empty default constructor for MapNodeCraig Robbins
2015-01-04Remove freezemelt (the remainder of proller nonsense)kwolekr
2014-12-31Add display_gamma option for clientCraig Robbins
2014-12-24Large increase in performanceCraig Robbins
2014-12-10Increase performance of getLight() by at least 2xCraig Robbins
2014-10-19Custom collision boxes node property.RealBadAngel
2013-11-01Raise the maximum node limit to 0x7fffShadowNinja
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl
2013-07-28Better snow fall, finite liquid transform, leveled nodes apiproller
2013-07-27Weather supportproller
2013-07-14Change ContentFeatures array to a vectorKahrl
2013-07-13Leveled nodeboxproller
2013-07-08Decoration: Handle facedir and wallmounted param2types with schematic rotationkwolekr
2013-02-25Merge pull request #482 from proller/liquidkwolekr
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2013-02-24new adjustable finite liquidproller
2012-12-02Smooth day-night transitionsPerttu Ahola
2012-07-23Fix map deserialization and remove old serialization codePerttu Ahola
2012-07-23Increase node id/param0 to 16 bits, leaving param2 always with 8 bitsdarkrose
2012-06-17Custom boxy nodes (stairs, slabs) and collision changesKahrl
2012-06-17Optimize headersPerttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola
2012-03-15MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl
2012-01-22Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix legacy_wa...Kahrl
2012-01-22Node placement / mineral / serialization / iron freq / node_dig callbackKahrl