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mapgen_fractal.cpp
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Author
2017-11-08
Move files to subdirectories (#6599)
Vitaliy
2017-09-17
Biome API: Revert biomes, decos, ores being relative to water level
paramat
2017-09-03
Use member initialization list instead of the constructor's body (#6371)
Dharkael
2017-08-26
Mgfractal: Use 'switch case' instead of 'if else' (#6314)
Paramat
2017-07-30
Dungeons: Use biome 'node_stone' if normal stone types not detected
paramat
2017-07-17
Mgfractal: Improve spawning behaviour
paramat
2017-07-11
Biomes/decorations/ores: Make relative to 'water_level' setting
paramat
2017-06-30
Mapgen: Remove unnecessary 'this->' from constructors (#6069)
Paramat
2017-06-22
CavesRandomWalk: Make 'lava_depth' a mapgen parameter
paramat
2017-06-21
Mgv5/v7/fractal: Add 'large_cave_depth' parameter to replace fixed value
paramat
2017-06-17
Cpp11 initializers 2 (#5999)
Loïc Blot
2017-05-26
Mapgen files: Update and correct copyright credits
paramat
2017-04-05
Mapgen: Remove '#include treegen.h' from non-mgv6 mapgens
paramat
2016-12-14
Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleys
paramat
2016-07-03
Add MapSettingsManager and new mapgen setting script API functions
kwolekr
2016-06-24
Mgflat/fractal/v7/valleys: Denser 3D noise tunnels
paramat
2016-06-05
Mapgen: Optimize biomemap creation by combining with generateBiomes
kwolekr
2016-05-27
Mapgen: Combine dungeon generation code
kwolekr
2016-05-27
Mapgen: Deduplicate common constructor code
kwolekr
2016-05-27
Mapgen: Remove calculateNoise from most mapgens
kwolekr
2016-05-27
Cavegen: Move V5-style caves to CavesNoiseIntersection
kwolekr
2016-05-27
Fix MgStoneType and BiomeType enum names
kwolekr
2016-05-27
Mapgen: Combine generateBiomes, dustTopNodes, and generateCaves
kwolekr
2016-05-27
Move biome calculation to BiomeGen
kwolekr
2016-04-28
Mapgen: Make 3D noise tunnels' width settable
paramat
2016-04-12
Mgv7, mgflat, mgfractal: Tunnel generation code optimisation
paramat
2016-04-08
Mapgen: Optimise cave noises and tunnel excavation
paramat
2016-03-21
Mgv7/flat/fractal: Stop tunnel-floor biome nodes being placed everywhere
paramat
2016-03-14
Mapgen: Fix light in tunnels at mapchunk borders
paramat
2016-02-09
FindSpawnPos: Let mapgens decide what spawn altitude is suitable
paramat
2016-02-02
Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCaves
paramat
2016-01-14
Mgv7/flat/fractal: Place biome top node on tunnel entrance floor
paramat
2015-12-15
Mgfractal: Add 3D and 4D fractals
paramat
2015-12-02
Mgv5/v7/flat/fractal: More large pseudorandom caves
paramat
2015-11-23
Mgfractal: Move julia set selection into formula parameter
paramat
2015-11-21
Mapgen: Add global 'decorations' flag
paramat
2015-11-15
Mgfractal: Revert unnecessary duplication of parameters
paramat
2015-11-14
Mgfractal: Create a choice of 4 mandelbrot formulas
paramat
2015-11-09
Cavegen: Make mgfractal use mgv5 cavegen
paramat
2015-10-29
Mgfractal: Add filler depth noise
paramat
2015-10-24
Mgfractal: Independent iterations and scale parameters
paramat
2015-10-11
Mgfractal: Independant offset and slice params for mandelbrot and julia
paramat
2015-10-10
Fractal mapgen: Fix mysterious bug
paramat
2015-10-07
Fractal mapgen: Add seabed and large pseudorandom caves
paramat
2015-10-06
Mapgen: Add 4D fractal mapgen
paramat