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path: root/src/mapgen_fractal.cpp
AgeCommit message (Expand)Author
2017-11-08Move files to subdirectories (#6599)Vitaliy
2017-09-17Biome API: Revert biomes, decos, ores being relative to water levelparamat
2017-09-03Use member initialization list instead of the constructor's body (#6371)Dharkael
2017-08-26Mgfractal: Use 'switch case' instead of 'if else' (#6314)Paramat
2017-07-30Dungeons: Use biome 'node_stone' if normal stone types not detectedparamat
2017-07-17Mgfractal: Improve spawning behaviourparamat
2017-07-11Biomes/decorations/ores: Make relative to 'water_level' settingparamat
2017-06-30Mapgen: Remove unnecessary 'this->' from constructors (#6069)Paramat
2017-06-22CavesRandomWalk: Make 'lava_depth' a mapgen parameterparamat
2017-06-21Mgv5/v7/fractal: Add 'large_cave_depth' parameter to replace fixed valueparamat
2017-06-17Cpp11 initializers 2 (#5999)Loïc Blot
2017-05-26Mapgen files: Update and correct copyright creditsparamat
2017-04-05Mapgen: Remove '#include treegen.h' from non-mgv6 mapgensparamat
2016-12-14Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleysparamat
2016-07-03Add MapSettingsManager and new mapgen setting script API functionskwolekr
2016-06-24Mgflat/fractal/v7/valleys: Denser 3D noise tunnelsparamat
2016-06-05Mapgen: Optimize biomemap creation by combining with generateBiomeskwolekr
2016-05-27Mapgen: Combine dungeon generation codekwolekr
2016-05-27Mapgen: Deduplicate common constructor codekwolekr
2016-05-27Mapgen: Remove calculateNoise from most mapgenskwolekr
2016-05-27Cavegen: Move V5-style caves to CavesNoiseIntersectionkwolekr
2016-05-27Fix MgStoneType and BiomeType enum nameskwolekr
2016-05-27Mapgen: Combine generateBiomes, dustTopNodes, and generateCaveskwolekr
2016-05-27Move biome calculation to BiomeGenkwolekr
2016-04-28Mapgen: Make 3D noise tunnels' width settableparamat
2016-04-12Mgv7, mgflat, mgfractal: Tunnel generation code optimisationparamat
2016-04-08Mapgen: Optimise cave noises and tunnel excavationparamat
2016-03-21Mgv7/flat/fractal: Stop tunnel-floor biome nodes being placed everywhereparamat
2016-03-14Mapgen: Fix light in tunnels at mapchunk bordersparamat
2016-02-09FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat
2016-02-02Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCavesparamat
2016-01-14Mgv7/flat/fractal: Place biome top node on tunnel entrance floorparamat
2015-12-15Mgfractal: Add 3D and 4D fractalsparamat
2015-12-02Mgv5/v7/flat/fractal: More large pseudorandom cavesparamat
2015-11-23Mgfractal: Move julia set selection into formula parameterparamat
2015-11-21Mapgen: Add global 'decorations' flagparamat
2015-11-15Mgfractal: Revert unnecessary duplication of parametersparamat
2015-11-14Mgfractal: Create a choice of 4 mandelbrot formulasparamat
2015-11-09Cavegen: Make mgfractal use mgv5 cavegenparamat
2015-10-29Mgfractal: Add filler depth noiseparamat
2015-10-24Mgfractal: Independent iterations and scale parametersparamat
2015-10-11Mgfractal: Independant offset and slice params for mandelbrot and juliaparamat
2015-10-10Fractal mapgen: Fix mysterious bugparamat
2015-10-07Fractal mapgen: Add seabed and large pseudorandom cavesparamat
2015-10-06Mapgen: Add 4D fractal mapgenparamat