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authorparamat <paramat@users.noreply.github.com>2017-07-17 17:27:35 +0100
committerparamat <mat.gregory@virginmedia.com>2017-07-17 20:19:43 +0100
commit5117ce4c901eb6ef07ce87b963a92535b312e659 (patch)
tree91567a41cab11822d1580e6048d3ab1012eed9f3 /src/mapgen_fractal.cpp
parent20936e1c3e3ccc0bea2fbf212ebfff11f3cda8c3 (diff)
downloadminetest-5117ce4c901eb6ef07ce87b963a92535b312e659.tar.xz
Mgfractal: Improve spawning behaviour
Spawn player 1 node higher to avoid spawning waist-deep in a possible biome 'dust' node, such as tundra snowblock. Tune default offset to spawn players in a more interesting location on the mandelbrot sets, on a raised area that looks like a spawn platform. Tune julia parameters to help avoid spawn search failing, especially for fractal 6.
Diffstat (limited to 'src/mapgen_fractal.cpp')
-rw-r--r--src/mapgen_fractal.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mapgen_fractal.cpp b/src/mapgen_fractal.cpp
index 13da2f180..720408dbb 100644
--- a/src/mapgen_fractal.cpp
+++ b/src/mapgen_fractal.cpp
@@ -156,7 +156,8 @@ int MapgenFractal::getSpawnLevelAtPoint(v2s16 p)
air_count = 0;
} else if (solid_below) { // Air above solid node
air_count++;
- if (air_count == 2)
+ // 3 to account for snowblock dust
+ if (air_count == 3)
return y - 2;
}
}