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src
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mapgen_flat.cpp
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Author
2016-07-03
Add MapSettingsManager and new mapgen setting script API functions
kwolekr
2016-06-24
Mgflat/fractal/v7/valleys: Denser 3D noise tunnels
paramat
2016-06-05
Mapgen: Optimize biomemap creation by combining with generateBiomes
kwolekr
2016-05-27
Mapgen: Combine dungeon generation code
kwolekr
2016-05-27
Mapgen: Deduplicate common constructor code
kwolekr
2016-05-27
Mapgen: Remove calculateNoise from most mapgens
kwolekr
2016-05-27
Cavegen: Move V5-style caves to CavesNoiseIntersection
kwolekr
2016-05-27
Fix MgStoneType and BiomeType enum names
kwolekr
2016-05-27
Mapgen: Combine generateBiomes, dustTopNodes, and generateCaves
kwolekr
2016-05-27
Move biome calculation to BiomeGen
kwolekr
2016-04-28
Mapgen: Make 3D noise tunnels' width settable
paramat
2016-04-12
Mgv7, mgflat, mgfractal: Tunnel generation code optimisation
paramat
2016-04-08
Mapgen: Optimise cave noises and tunnel excavation
paramat
2016-03-21
Mgv7/flat/fractal: Stop tunnel-floor biome nodes being placed everywhere
paramat
2016-03-14
Mapgen: Fix light in tunnels at mapchunk borders
paramat
2016-02-09
FindSpawnPos: Let mapgens decide what spawn altitude is suitable
paramat
2016-02-02
Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCaves
paramat
2016-01-14
Mgv7/flat/fractal: Place biome top node on tunnel entrance floor
paramat
2015-12-02
Mgv5/v7/flat/fractal: More large pseudorandom caves
paramat
2015-11-21
Mapgen: Add global 'decorations' flag
paramat
2015-11-11
Mapgen: Add flat mapgen in hidden form
paramat