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path: root/src/mapgen_flat.cpp
AgeCommit message (Expand)Author
2017-11-08Move files to subdirectories (#6599)Vitaliy
2017-09-17Biome API: Revert biomes, decos, ores being relative to water levelparamat
2017-09-03Use member initialization list instead of the constructor's body (#6371)Dharkael
2017-08-18Modernize various files (src/m*) (#6267)Loïc Blot
2017-07-30Dungeons: Use biome 'node_stone' if normal stone types not detectedparamat
2017-07-26VoxelManip cleanups (const ref, const move) + function removal (#6169)Loïc Blot
2017-07-11Biomes/decorations/ores: Make relative to 'water_level' settingparamat
2017-06-30Mapgen: Remove unnecessary 'this->' from constructors (#6069)Paramat
2017-06-22CavesRandomWalk: Make 'lava_depth' a mapgen parameterparamat
2017-06-17Cpp11 initializers 2 (#5999)Loïc Blot
2017-05-26Mapgen files: Update and correct copyright creditsparamat
2017-04-22Mgflat, Mgv7: Fix noise crash on world exit.paramat
2017-04-22Mgflat, Mgv7: Only create noise objects if neededparamat
2017-04-05Mapgen: Remove '#include treegen.h' from non-mgv6 mapgensparamat
2016-12-14Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleysparamat
2016-07-03Add MapSettingsManager and new mapgen setting script API functionskwolekr
2016-06-24Mgflat/fractal/v7/valleys: Denser 3D noise tunnelsparamat
2016-06-05Mapgen: Optimize biomemap creation by combining with generateBiomeskwolekr
2016-05-27Mapgen: Combine dungeon generation codekwolekr
2016-05-27Mapgen: Deduplicate common constructor codekwolekr
2016-05-27Mapgen: Remove calculateNoise from most mapgenskwolekr
2016-05-27Cavegen: Move V5-style caves to CavesNoiseIntersectionkwolekr
2016-05-27Fix MgStoneType and BiomeType enum nameskwolekr
2016-05-27Mapgen: Combine generateBiomes, dustTopNodes, and generateCaveskwolekr
2016-05-27Move biome calculation to BiomeGenkwolekr
2016-04-28Mapgen: Make 3D noise tunnels' width settableparamat
2016-04-12Mgv7, mgflat, mgfractal: Tunnel generation code optimisationparamat
2016-04-08Mapgen: Optimise cave noises and tunnel excavationparamat
2016-03-21Mgv7/flat/fractal: Stop tunnel-floor biome nodes being placed everywhereparamat
2016-03-14Mapgen: Fix light in tunnels at mapchunk bordersparamat
2016-02-09FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat
2016-02-02Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCavesparamat
2016-01-14Mgv7/flat/fractal: Place biome top node on tunnel entrance floorparamat
2015-12-02Mgv5/v7/flat/fractal: More large pseudorandom cavesparamat
2015-11-21Mapgen: Add global 'decorations' flagparamat
2015-11-11Mapgen: Add flat mapgen in hidden formparamat