Age | Commit message (Expand) | Author |
2013-03-16 | Re-add jungles, apple trees | kwolekr |
2013-03-15 | Optimize Mapgen::updateLighting(), add setLighting() | kwolekr |
2013-03-11 | Clean up Mapgen | kwolekr |
2013-03-11 | Migrate to STL containers/algorithms. | Ilya Zhuravlev |
2013-03-10 | Re-add dungeons in new dungeongen.cpp | kwolekr |
2013-02-25 | Add emerge.cpp, initial EmergeThread changes | kwolekr |
2013-02-24 | Update Copyright Years | Sfan5 |
2013-02-24 | Change Minetest-c55 to Minetest | PilzAdam |
2013-02-24 | Add seed parameter for default and L-system trees | RealBadAngel |
2013-02-07 | Fix compile error (MSVC2010). | Ilya Zhuravlev |
2013-02-06 | Add flag string settings, flat map option | kwolekr |
2013-01-23 | Make mapgen factory setup more elegant, add mapgen_v6.h | kwolekr |
2013-01-21 | Use a string identifier for a mapgen instead of version | kwolekr |
2013-01-21 | Removed Mapgen V7 for now | kwolekr |
2013-01-21 | Finish and clean up mapgen configuration | kwolekr |
2013-01-21 | Clean up EmergeManager, do initial work on Mapgen configuration | kwolekr |
2013-01-21 | Readded and optimized mapgen V6 | kwolekr |
2013-01-21 | Add initial Lua biomedef support, fixed biome selection | kwolekr |
2013-01-21 | The new mapgen, noise functions, et al. | kwolekr |
2012-12-30 | L-System treegen | RealBadAngel |
2012-11-23 | Fix trees growing into any type of node | Ilya Zhuravlev |
2012-11-02 | Replace pow() with multiplikation to improve speed | PilzAdam |
2012-09-01 | Attempt to fix flying gravel and dirt | Perttu Ahola |
2012-09-01 | Smooth transition to the desert biome. | Sergey Gilfanov |
2012-07-21 | Remove trenches from map generator (cyisfor) (glitches: read below) | darkrose |
2012-06-05 | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola |
2012-04-07 | Tune mapgen | Perttu Ahola |
2012-04-07 | Tune desert beaches | Perttu Ahola |
2012-04-07 | Add deserts to map generator | Perttu Ahola |
2012-04-07 | Tune mapgen a bit | Perttu Ahola |
2012-04-02 | Tune cave generation | Perttu Ahola |
2012-04-02 | Improve caves more | Perttu Ahola |
2012-04-01 | Some completely crapshit coding to make caves more varied | Perttu Ahola |
2012-03-29 | Generate beaches | Perttu Ahola |
2012-03-29 | Generate blobs of dirt and gravel in stone | Perttu Ahola |
2012-03-28 | Add blockseed to on_generated | Perttu Ahola |
2012-03-28 | Make mapgen use mapgen_* node aliases rather than the LEGN macro | Perttu Ahola |
2012-03-27 | Tune caves | Perttu Ahola |
2012-03-27 | Fix deep ground cave generation a bit | Perttu Ahola |
2012-03-27 | Fix mapgen block_is_underground heuristic | Perttu Ahola |
2012-03-27 | Tune mapgen | Perttu Ahola |
2012-03-27 | Re-implement and re-tune mapgen v2 | Perttu Ahola |
2012-03-27 | Remove no-op mapgen::add_random_objects | Perttu Ahola |
2012-03-27 | Fix inexistent_top_provides_sunlight heuristic in make_block and remove clitc... | Perttu Ahola |
2012-03-27 | Do post-mapgen lighting using the VoxelManipulator-based functions (causes gl... | Perttu Ahola |
2012-03-27 | voxalgo::clearLightAndCollectSources | Perttu Ahola |
2012-03-27 | Fix tree generation density for different mapgen chunk sizes | Perttu Ahola |
2012-03-27 | Make mapgen generate stuff in chunks of 3^3 mapblocks | Perttu Ahola |
2012-01-22 | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl |
2011-11-29 | Add node definitions in Lua and do not use content_mapnode_init anymore (exce... | Kahrl |