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path: root/src/mapblock_mesh.cpp
AgeCommit message (Expand)Author
2017-08-20Modernize code: very last fixes (#6290)Loïc Blot
2017-08-19Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)Loïc Blot
2017-08-19Code modernization: src/m* (part 2)Loic Blot
2017-08-18Optimize headers (part 2) (#6272)Loïc Blot
2017-08-16Cleanup various headers to reduce compilation times (#6255)Loïc Blot
2017-07-26TileLayer: use shared_ptr for FrameSpec vector (#6171)Loïc Blot
2017-07-26VoxelManip cleanups (const ref, const move) + function removal (#6169)Loïc Blot
2017-06-26Isolate irrlicht references and use a singleton (#6041)Loïc Blot
2017-06-17Cpp11 initializers 2 (#5999)Loïc Blot
2017-06-11Use thread_local instead from some static settings (#5955)Loïc Blot
2017-04-29Optimize updateFastFaceRow processing by removing some TileSpec copy (#5678)Loïc Blot
2017-04-21Soft node overlay (#5186)Dániel Juhász
2017-04-17MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock c...Perttu Ahola
2017-03-22Some performance optimizations (#5424)Loïc Blot
2017-03-20Content_mapblock.cpp: Refactornumber Zero
2017-01-30Use fabs() instead of abs() (#5141)Dániel Juhász
2017-01-27Fix after hardware node coloring (#5114)Dániel Juhász
2017-01-24Add smooth lighting for all nodesnumber Zero
2017-01-23Add hardware node coloring. Includes:Dániel Juhász
2017-01-09Environment & IGameDef code refactoring (#4985)Ner'zhul
2017-01-02Move TileAnimation code to seperate filesfan5
2016-10-06use unordered containers where possible (patch 4 on X)Loic Blot
2016-08-18Mapblock mesh: Fix updateFastFaceRow tiling issueobneq
2016-02-26Mapblock mesh: Allow to use VBORealBadAngel
2016-02-21Dont make fastface if tile is not seamlessRealBadAngel
2016-02-16Mapblock mesh: Eliminate meshgen lagsRealBadAngel
2016-02-15Use vertices with tangents only when its needed.RealBadAngel
2016-02-08Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel
2016-02-07Use tangent space meshes only when shaders are enabledRealBadAngel
2015-08-25Change i++ to ++iDavid Jones
2015-07-27Fixed minimap memory leakBřetislav Štec
2015-07-16Fix relief mapping issuesRealBadAngel
2015-07-08Clean-up Minimap codekwolekr
2015-06-27Add minimap featureRealBadAngel
2015-06-14Automated whitespace error fix for last commitest31
2015-06-14Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel
2015-04-01Move globals from main.cpp to more sane locationsCraig Robbins
2015-03-31Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...Aaron Suen
2015-02-23Optimise MapBlockMesh related functionsgregorycu
2015-02-11Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...Craig Robbins
2015-02-11Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_sha...Craig Robbins
2015-02-11Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...Craig Robbins
2015-01-16Fix potential out-of-bounds array indexCraig Robbins
2015-01-14Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous ...TriBlade9
2015-01-10Removed superfluous facedir check in mapblock_mesh.cppCraig Robbins
2014-12-21Change TileSpec::frames to be std::vector not std::mapunknown
2014-12-10Increase performance of getLight() by at least 2xCraig Robbins
2014-12-07Restore finalColorBlend implementation in shaders.RealBadAngel
2014-11-22Fix smooth lighting (ambient occlusion)Craig Robbins
2014-11-21Optimise functions from CNodeDefManager and VoxelManipulatorCraig Robbins