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mapblock_mesh.cpp
Age
Commit message (
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Author
2018-11-28
Move client-specific files to 'src/client' (#7902)
Quentin Bazin
2018-08-08
Some minor Fastface optimizations. (#7628)
lhofhansl
2018-03-22
Update mesh collector and move it to a separate file (#6904)
Vitaliy
2018-03-17
Fix node-nodebox lighting difference in direct sunlight (#7061)
Vitaliy
2018-03-03
Cleanup in flat lighting (#7051)
Vitaliy
2018-02-10
Node definition manager refactor (#7016)
Dániel Juhász
2018-01-12
Fix ambient occlusion and dark lines at mapblock borders
number Zero
2017-10-15
Real global textures (#6105)
Vitaliy
2017-10-10
Smooth lighting: Fix light leaking through edge-connected corners
DTA7
2017-08-28
mapblock_mesh.cpp: Fix code style and simplify a bit code (#4558)
you
2017-08-28
Use crack animation on all tile layers (#6104)
Dániel Juhász
2017-08-20
Modernize code: very last fixes (#6290)
Loïc Blot
2017-08-19
Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)
Loïc Blot
2017-08-19
Code modernization: src/m* (part 2)
Loic Blot
2017-08-18
Optimize headers (part 2) (#6272)
Loïc Blot
2017-08-16
Cleanup various headers to reduce compilation times (#6255)
Loïc Blot
2017-07-26
TileLayer: use shared_ptr for FrameSpec vector (#6171)
Loïc Blot
2017-07-26
VoxelManip cleanups (const ref, const move) + function removal (#6169)
Loïc Blot
2017-06-26
Isolate irrlicht references and use a singleton (#6041)
Loïc Blot
2017-06-17
Cpp11 initializers 2 (#5999)
Loïc Blot
2017-06-11
Use thread_local instead from some static settings (#5955)
Loïc Blot
2017-04-29
Optimize updateFastFaceRow processing by removing some TileSpec copy (#5678)
Loïc Blot
2017-04-21
Soft node overlay (#5186)
Dániel Juhász
2017-04-17
MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock c...
Perttu Ahola
2017-03-22
Some performance optimizations (#5424)
Loïc Blot
2017-03-20
Content_mapblock.cpp: Refactor
number Zero
2017-01-30
Use fabs() instead of abs() (#5141)
Dániel Juhász
2017-01-27
Fix after hardware node coloring (#5114)
Dániel Juhász
2017-01-24
Add smooth lighting for all nodes
number Zero
2017-01-23
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-09
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-02
Move TileAnimation code to seperate file
sfan5
2016-10-06
use unordered containers where possible (patch 4 on X)
Loic Blot
2016-08-18
Mapblock mesh: Fix updateFastFaceRow tiling issue
obneq
2016-02-26
Mapblock mesh: Allow to use VBO
RealBadAngel
2016-02-21
Dont make fastface if tile is not seamless
RealBadAngel
2016-02-16
Mapblock mesh: Eliminate meshgen lags
RealBadAngel
2016-02-15
Use vertices with tangents only when its needed.
RealBadAngel
2016-02-08
Cleanup selection mesh code, add shaders for halo and selection boxes
RealBadAngel
2016-02-07
Use tangent space meshes only when shaders are enabled
RealBadAngel
2015-08-25
Change i++ to ++i
David Jones
2015-07-27
Fixed minimap memory leak
Břetislav Štec
2015-07-16
Fix relief mapping issues
RealBadAngel
2015-07-08
Clean-up Minimap code
kwolekr
2015-06-27
Add minimap feature
RealBadAngel
2015-06-14
Automated whitespace error fix for last commit
est31
2015-06-14
Improved parallax mapping. Generate heightmaps on the fly.
RealBadAngel
2015-04-01
Move globals from main.cpp to more sane locations
Craig Robbins
2015-03-31
Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...
Aaron Suen
2015-02-23
Optimise MapBlockMesh related functions
gregorycu
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