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path: root/src/mapblock_mesh.cpp
AgeCommit message (Expand)Author
2014-12-21Change TileSpec::frames to be std::vector not std::mapunknown
2014-12-10Increase performance of getLight() by at least 2xCraig Robbins
2014-12-07Restore finalColorBlend implementation in shaders.RealBadAngel
2014-11-22Fix smooth lighting (ambient occlusion)Craig Robbins
2014-11-21Optimise functions from CNodeDefManager and VoxelManipulatorCraig Robbins
2014-11-21Optimise getTileInfo()Craig Robbins
2014-11-08Implement WieldMeshSceneNode which improves wield mesh renderingKahrl
2014-10-19Various uninitialised variable fixesCraig Robbins
2014-10-18Add meshnode drawtype.RealBadAngel
2014-09-17Node highlighting.RealBadAngel
2014-08-21Pass light sources in blue channel of vertex color instead of decoded light f...RealBadAngel
2014-08-16Let lighting be done only CPU side. Remove finalColorBlend implementation fro...RealBadAngel
2014-08-14Make faces shading correct for all possible modes.RealBadAngel
2014-07-17Speedup mapblock_meshRealBadAngel
2014-07-07Faces shading fixesRealBadAngel
2014-07-06Fix non-smooth non-shader node shading (Fixes #1436, regression by commit a0f...Perttu Ahola
2014-06-30Fix regression in light calculationsapier
2014-06-23Minor fix in check ordersapier
2014-06-23Speedup getTileInfo by up to 30%sapier
2014-06-17Improved faces shading with and without shaders.RealBadAngel
2014-06-15Unite nodes shaders.RealBadAngel
2014-04-23Fixed wrong node texture rotation for facedirs 5 and 7MetaDucky
2014-04-06Pass pointer to nodedef directly to avoid recalculation in quite often called...sapier
2014-03-21Normal maps generation on the fly.RealBadAngel
2014-03-04Fix rendering glitches when far from the center of the mapNovatux
2013-12-09Optimize shaders code. Add settings at compile time.RealBadAngel
2013-12-03Shaders rework.RealBadAngel
2013-11-17Prevent shaders from being created when disabledkwolekr
2013-09-04Fix remnants of s32 enable_shadersKahrl
2013-08-10Dont crash if facedir > 23PilzAdam
2013-08-05Fix crack overlay for animated texturesKahrl
2013-07-21Fix light issue in 6d facedir.RealBadAngel
2013-07-12Clean up bumpmap code a bitkwolekr
2013-07-07Fix many formspec menu bugssapier
2013-07-04Add texture bumpmapping feature.RealBadAngel
2013-07-02Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl
2013-06-18Remove useless recalculation of bounding box (mapblock_mesh)Esteban I. Ruiz Moreno
2013-06-15Removed a redundant step which degraded performancesweetbomber
2013-05-06Remove 'Meshbuffer ran out of indices' limitationKahrl
2013-04-23Add option to use texture alpha channelkwolekr
2013-03-236d facedirRealBadAngel
2013-03-11Migrate to STL containers/algorithms.Ilya Zhuravlev
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2012-12-02Try to add a bit of topside brightness when not using shadersPerttu Ahola
2012-12-02Handle day-night transition in shader and make light sources brighter when sh...Perttu Ahola
2012-12-02Fix tile MaterialType to make sense and make lava surface be shader'd lower l...Perttu Ahola
2012-12-02Implement a global shader parameter passing system and useful shadersPerttu Ahola
2012-12-02ShaderSource and silly example shadersKahrl
2012-11-27Fix mesh glitches on MapBlock boundariesPerttu Ahola