Age | Commit message (Expand) | Author |
2011-04-23 | fixed flowing water lighting when it is below a solid block | Perttu Ahola |
2011-04-22 | Removed IrrlichtWrapper | Perttu Ahola |
2011-04-21 | Some work-in-progress in hp and mobs and a frightening amount of random fixes. | Perttu Ahola |
2011-04-11 | support for format 0 and 1 maps | Perttu Ahola |
2011-04-10 | implemented rats in new system to verify that it works | Perttu Ahola |
2011-04-05 | changed node metadata format to better accomodate future needs and problems | Perttu Ahola |
2011-04-04 | now the server builds | Perttu Ahola |
2011-04-04 | fully implemented the sign with the new framework | Perttu Ahola |
2011-04-04 | Made a proper queued thread to client for handling some block mesh updates. A... | Perttu Ahola |
2011-04-03 | Modified block mesh generation to have clearer input and output. Instead of b... | Perttu Ahola |
2011-04-03 | commit before some more radical changes | Perttu Ahola |
2011-04-03 | Revert mapgen to best working version (2) | Perttu Ahola |
2011-04-02 | Mapgen is better now. Not a lot, but a bit! | Perttu Ahola |
2011-02-28 | A third try on terrain generation. No trees yet. | Perttu Ahola |
2011-02-21 | Temporary commit; lots of test code and stuff | Perttu Ahola |
2011-02-18 | random code cleaning, shouldn't affect anything | Perttu Ahola |
2011-02-15 | Ctrl+C handling on POSIX, some commands for server and other tweaking | Perttu Ahola |
2011-02-14 | removed useless SMaterial parameter from mapblock | Perttu Ahola |
2011-02-13 | changed sky color and made new style leaves a bit more bright | Perttu Ahola |
2011-02-11 | now it works nicely | Perttu Ahola |
2011-02-11 | fully working i guess | Perttu Ahola |
2011-02-11 | new texture stuff quite working | Perttu Ahola |
2011-02-10 | fixes toward mingw compatibility | Perttu Ahola |
2011-02-10 | work-in-progress texture atlas optimization | Perttu Ahola |
2011-02-08 | bug-fixin' | Perttu Ahola |
2011-02-05 | mapgen stuff | Perttu Ahola |
2011-02-04 | nicer looking water | Perttu Ahola |
2011-02-04 | water drawing glitch fix | Perttu Ahola |
2011-02-03 | a little backwards compatibility with coal | Perttu Ahola |
2011-02-01 | This map generator is starting to look pretty good now... also, disabled load... | Perttu Ahola |
2011-02-01 | partly working chunk-based map generator (doesn't save properly, spawn is pre... | Perttu Ahola |
2011-01-30 | map generation framework under development... not quite operational at this p... | Perttu Ahola |
2011-01-28 | Now texture handling is fast. Also now players are saved on disk. | Perttu Ahola |
2011-01-26 | backing up some stuff | Perttu Ahola |
2011-01-26 | comments | Perttu Ahola |
2011-01-26 | Reworked texture, material, mineral and whatever handling | Perttu Ahola |
2011-01-25 | removed alternative name "pressure" from param2 | Perttu Ahola |
2011-01-24 | Mainly some texture tweaking | Perttu Ahola |
2011-01-24 | small fixes here and there | Perttu Ahola |
2011-01-23 | OMG! Main Menu! | Perttu Ahola |
2011-01-17 | minecraft-style water done (but no texture animation or sound) | Perttu Ahola |
2011-01-17 | old water removed, some fixes here and there | Perttu Ahola |
2011-01-17 | commit before messing with water | Perttu Ahola |
2011-01-15 | generate-time lighting optimization | Perttu Ahola |
2011-01-15 | just backuppin' a working mapblock.cpp | Perttu Ahola |
2011-01-15 | tweaking around, including mapgen, player speed in water, settings | Perttu Ahola |
2011-01-07 | Added a more flexible path system (and fixed some minor stuff) | Perttu Ahola |
2010-12-27 | oops, forgot some test code in | Perttu Ahola |
2010-12-27 | better debug output in segfaults and stack overflows in windows | Perttu Ahola |
2010-12-26 | better grass generation (integration to sunlight propagation algorithms) | Perttu Ahola |