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dual_wielding
find_nodes_in_area
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itemmeta_restrictions
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Author
2011-04-23
fix to the previous commit
Perttu Ahola
2011-04-23
tuned error reporting a bit
Perttu Ahola
2011-04-23
port to be not set to 0 from configuration
Perttu Ahola
2011-04-23
Code refactoring; split half of main.cpp to game.cpp.
Perttu Ahola
2011-04-23
cleaning up main.cpp a bit
Perttu Ahola
2011-04-23
fixed flowing water lighting when it is below a solid block
Perttu Ahola
2011-04-22
Updated to-do list and added the give_initial_stuff setting for testing
Perttu Ahola
2011-04-22
Removed IrrlichtWrapper
Perttu Ahola
2011-04-21
set client to not show hp if server doesn't support it
Perttu Ahola
2011-04-21
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-19
item drop multiplication fix
Perttu Ahola
2011-04-15
Menu will now ignore an invalid port or the port 0.
Perttu Ahola
2011-04-12
fixed port setting not being loaded from configuration file for client
Perttu Ahola
2011-04-12
fixing
Perttu Ahola
2011-04-11
Fixed some problems with crafting and inventory
Perttu Ahola
2011-04-11
updated example map generator python script
Perttu Ahola
2011-04-11
support for format 0 and 1 maps
Perttu Ahola
2011-04-11
Added installing build-essential to build instructions and modified the main....
Perttu Ahola
2011-04-11
fixed warnings reported by cppcheck
Perttu Ahola
2011-04-11
Fixed error reported by cppcheck:
Perttu Ahola
2011-04-11
fixed problem with vc++ build crashing at startup
Perttu Ahola
2011-04-11
hopefully fixed a bit more
Perttu Ahola
2011-04-11
improved old map support
Perttu Ahola
2011-04-11
added ignoring of map_meta.txt to better support old maps
Perttu Ahola
2011-04-10
updated changelog and version
Perttu Ahola
2011-04-10
fixed the object update interval thingy
Perttu Ahola
2011-04-10
changed server to do object management at longer intervals (0.5s)
Perttu Ahola
2011-04-10
Made environment to not consider disconnected players when dealing with Activ...
Perttu Ahola
2011-04-10
better support for old maps
Perttu Ahola
2011-04-10
missing include for server build
Perttu Ahola
2011-04-10
added missing file
Perttu Ahola
2011-04-10
Map generation is now properly threaded and doesn't block block placement and...
Perttu Ahola
2011-04-10
a commit before starting to reorganize the map loading/generation logic
Perttu Ahola
2011-04-10
new-style rats are now generated in the map
Perttu Ahola
2011-04-10
fixed a bit
Perttu Ahola
2011-04-10
implemented rats in new system to verify that it works
Perttu Ahola
2011-04-10
items now fall by gravity... also some other random updating
Perttu Ahola
2011-04-10
new object system
Perttu Ahola
2011-04-09
added libgl1-mesa-dev to dependencies
Perttu Ahola
2011-04-09
set GUIInventoryMenu to be scaled according to the height of the window (not ...
Perttu Ahola
2011-04-08
Some progress on transitioning from MapBlockObject to ActiveObject.
Perttu Ahola
2011-04-06
stone shovel now needs cobble, not stone.
Perttu Ahola
2011-04-06
still modified version!
Perttu Ahola
2011-04-06
Fixed wrong version number
Perttu Ahola
2011-04-06
cleaning notes and stuff
Perttu Ahola
2011-04-06
Changed version number according to a new versioning scheme.
Perttu Ahola
2011-04-06
updated changelog
Perttu Ahola
2011-04-06
Server: Only send node removal/addition to client if client's player is near ...
Perttu Ahola
2011-04-06
Made mesh update on node removal asynchronous on client, to reduce frametime ...
Perttu Ahola
2011-04-06
Made mesh update on node addition asynchronous on client, to reduce frametime...
Perttu Ahola
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