Age | Commit message (Expand) | Author |
---|---|---|
2012-12-02 | Handle day-night transition in shader and make light sources brighter when sh... | Perttu Ahola |
2012-12-02 | On-demand item meshes and textures | Perttu Ahola |
2012-06-17 | Properly and efficiently use split utility headers | Perttu Ahola |
2012-06-16 | Node texture animation | Perttu Ahola |
2012-06-10 | Node placement client-side prediction | Perttu Ahola |
2012-06-05 | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola |
2012-03-20 | Attempt to fix some minor memory leaks | Perttu Ahola |
2012-03-15 | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,... | Kahrl |
2012-03-11 | Clean up log messages everywhere | Perttu Ahola |
2012-03-10 | Digging time groups WIP | Perttu Ahola |
2012-02-24 | itemdef: handle the !render-to-target case | Jonathan Neuschäfer |
2012-01-12 | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl |