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path: root/src/itemdef.cpp
AgeCommit message (Expand)Author
2023-03-07Dual wieldingLizzy Fleckenstein
2022-09-30Implement tool use soundssfan5
2022-09-06Code optimizations / refactor (#12704)Herman Semenov
2022-06-20Re-order sound-related code (#12382)SmallJoker
2021-03-09Use place_param2 client-side for item appearance & prediction (#11024)sfan5
2020-10-09Add a short_description to be used by mods (#8980)DS
2020-10-01(se)SerializeString: Include max length in the nameSmallJoker
2020-04-19Fix alias handling of get_content_id (#9712)sfan5
2020-04-14Refactor texture overrides and add new features (#9600)Hugues Ross
2020-04-08Overall improvements to log messages (#9598)sfan5
2019-08-04Unify OpenGL ES supportsfan5
2019-01-03Proselytize the network. Use IEEE F32 (#8030)SmallJoker
2018-11-28Move client-specific files to 'src/client' (#7902)Quentin Bazin
2017-08-29Bump minimal protocol version to 36 (#6319)SmallJoker
2017-08-25Overlays for wield and inventory images (#6107)Dániel Juhász
2017-08-20Modernize code: very last fixes (#6290)Loïc Blot
2017-06-16Fix deserialization of ItemDefinition (#5995)Rui
2017-06-14Fix no sound bug (#5968)Rui
2017-06-11Sound: Add pitch option (#5960)Rui
2017-06-11Remove threads.h and replace its definitions with their C++11 equivalents (#5...ShadowNinja
2017-06-10Remove superfluous pointer null checksQrchackOfficial
2017-04-08Hardware coloring for itemstacksDániel Juhász
2017-03-22Some performance optimizations (#5424)Loïc Blot
2017-03-19Update server min protocol version to v24 (#5411)Loïc Blot
2017-01-09Environment & IGameDef code refactoring (#4985)Ner'zhul
2016-10-05Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot
2016-09-08Add minetest.unregister_item and minetest.register_alias_forcepaly2
2016-02-07Use meshes to display inventory itemsRealBadAngel
2015-12-29Revert "Refactoring and code style fixes in preparation of adding mesh typed ...Sapier
2015-12-29Revert "Add support for using arbitrary meshes as items"Sapier
2015-12-29Add support for using arbitrary meshes as itemsSapier
2015-12-29Refactoring and code style fixes in preparation of adding mesh typed itemsSapier
2015-11-07Add support for audio feedback if placing node failedBlockMen
2015-10-16Refactor thread utility interfacekwolekr
2015-08-25Change i++ to ++iDavid Jones
2015-05-19Replace instances of std::map<std::string, std::string> with StringMapkwolekr
2015-04-01Move globals from main.cpp to more sane locationsCraig Robbins
2015-03-07For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins
2015-03-05Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot
2015-03-04Use std::vector instead of std::list in StaticObjectList and MutexedMap::getV...Loic Blot
2015-02-11Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...Craig Robbins
2015-02-11Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_sha...Craig Robbins
2015-02-11Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...Craig Robbins
2014-11-08Implement WieldMeshSceneNode which improves wield mesh renderingKahrl
2014-10-29Add option to enable mesh caching, add wallmounted for meshes.RealBadAngel
2014-06-29Add support for Android 2.3+sapier
2014-03-04Fix rendering glitches when far from the center of the mapNovatux
2014-01-10Make MutexQueue use jsemaphore for signalingsapier
2013-12-03Shaders rework.RealBadAngel
2013-11-17Fix Result of processed Request was written to invalid (non existent) ResultQ...sapier