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path: root/src/guiInventoryMenu.cpp
AgeCommit message (Collapse)Author
2012-07-22Implement formspecdarkrose
2012-06-17Properly and efficiently use split utility headersPerttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola
GPLv2/later, by agreement of major contributors
2012-06-03Update inventory menu from formspec on-the-flyPerttu Ahola
2012-06-03Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point ↵Perttu Ahola
values in formspec
2012-06-03Reshape inventory menu codePerttu Ahola
2012-06-03Make GUIinventoryMenu::drawList more robust with invalid dataPerttu Ahola
2012-06-03on_metadata_inventory_{move,offer,take}Perttu Ahola
2012-06-03Improve GUIInventoryMenu error messages morePerttu Ahola
2012-06-03Add proper error messages to GUIInventoryMenu when inventory lists are invalidPerttu Ahola
2012-01-22cleanupKahrl
2012-01-22Client-side prediction of inventory changes, and some inventory menu fixesKahrl
2012-01-22Inventory menu (with dragging) improved. Crafting is now handled via a ↵Kahrl
IACTION_CRAFT inventory action.
2012-01-13Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit ↵Kahrl
annoying (even in single player).
2012-01-12Tool progress bar tweakingKahrl
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl
http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-02Add InvRef and InvStack (currently untested and unusable)Perttu Ahola
2011-12-02+ middle-click now empties the inventory slot properlyMark Holmquist
2011-12-01Enable simple drag and drop in inventoryPerttu Ahola
2011-12-01Inventory move-to-slot hilightingPerttu Ahola
2011-11-29Clean InventoryItem interface a bitPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of ↵Perttu Ahola
node/tool/item/whatever types
2011-10-17Improve inventory debug outputPerttu Ahola
2011-10-12Header file tweaking; mainly for speedPerttu Ahola
2011-08-25Middle mouse click will move 10 items around at a time.JacobF
2011-08-23Inventory transparency; very loosely based on sapier's commits.Perttu Ahola
Also contains some commented-out code for testing out different looks in the future.
2011-08-22Overhaul the input systemGiuseppe Bilotta
This allows us to map the keys which are not considered in irrlicht's EKEY_CODE system, such as \, [, /, ] etc.
2011-06-18moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp}Perttu Ahola
2011-05-14Added key configuration in the configuration file.Perttu Ahola
2011-04-09set GUIInventoryMenu to be scaled according to the height of the window (not ↵Perttu Ahola
width)
2011-04-05changed node metadata format to better accomodate future needs and problemsPerttu Ahola
2011-04-04Chests work now!Perttu Ahola
2011-02-14new hotbar, more minecraft-likePerttu Ahola
2011-01-23OMG! Main Menu!Perttu Ahola
2010-12-25better cavesPerttu Ahola
2010-12-24disconnect method to connection to be used instead of just timing outPerttu Ahola
2010-12-23redoing gui stuffPerttu Ahola
2010-12-22crafting system!Perttu Ahola
2010-12-22just savin'Perttu Ahola
2010-12-22missing filesPerttu Ahola