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content_mapnode.cpp
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Author
2011-11-29
Fix NDT_PLANTLIKE scaling to always keep the bottom at ground level
Perttu Ahola
2011-11-29
Clean mapnode.h and fix other files accordingly
Perttu Ahola
2011-11-29
Completely generalized mesh generation; ContentFeatures serialization
Perttu Ahola
2011-11-29
Remove commented out code
Perttu Ahola
2011-11-29
Prepare more for node definition serialization
Perttu Ahola
2011-11-29
Better node texture generation
Perttu Ahola
2011-11-29
Make fence post selection box smaller and create code to allow node placement...
Perttu Ahola
2011-11-29
Tune gravel and picks
Perttu Ahola
2011-11-29
GameDef compiles
Perttu Ahola
2011-11-29
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
Tune the tool speed thing
Perttu Ahola
2011-11-29
New kind of tool speed and wear calculation thingy
Perttu Ahola
2011-11-29
Generalize selection boxes
Perttu Ahola
2011-11-29
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
Perttu Ahola
2011-11-08
Fix water-glass and water-lava surfaces
Perttu Ahola
2011-11-03
Add option to set water opaque (mainly for stylistic choice)
Perttu Ahola
2011-10-18
Improve rendering and fix tiling in mesh generation
Perttu Ahola
2011-10-18
Automate texture listing for texture atlas making
Perttu Ahola
2011-10-12
Header file tweaking; mainly for speed
Perttu Ahola
2011-09-26
Merge remote-tracking branch 'marktraceur/master'
Perttu Ahola
2011-09-26
Merge branch 'view_bobbing_and_vielded_tool'
Perttu Ahola
2011-09-23
Fixed merge issues with saplings, ready to pull now!
Mark Holmquist
2011-09-23
Adding (most) of the sapling functionality. It has yet to work, since MEET_OT...
Mark Holmquist
2011-09-22
added locking chests - clean patch
darkrose
2011-09-19
Wielded tool updates, leaves and glass work now
Kahrl
2011-09-11
Removed Spaces
sfan5
2011-09-11
Added Apple Trees
sfan5
2011-09-07
Removed unused camera_position and camera_direction fields from Client. Moved...
Kahrl
2011-09-07
Add note about trans_table_19.
Perttu Ahola
2011-09-06
Fix some texture stuff: remove item_fence.png, use fence.png, remove inexisti...
Perttu Ahola
2011-08-23
Lava is now better visible inside water. (a crappy hack)
Perttu Ahola
2011-08-16
Viscous fluids
Giuseppe Bilotta
2011-08-15
Non-vertex-alpha texture material for lava
Perttu Ahola
2011-08-15
Added #define WATER_ALPHA in content_mapnode.cpp
Perttu Ahola
2011-08-15
tuned lava/universal damage code
Perttu Ahola
2011-08-15
lava!
Perttu Ahola
2011-08-01
* less clumsy ladder texture, based on rails
Nils Dagsson Moskopp
2011-08-01
Ladders implemented!
Mark Holmquist
2011-08-01
Added ladders--they don't have any use yet, though
Mark Holmquist
2011-07-31
Added MaterialItem conversion from old content type namespace to new
Perttu Ahola
2011-07-30
Fixed handling of inventory in creative mode (normal inventory is not trashed...
Perttu Ahola
2011-07-23
Fixed issue #15: Glass blocks a lot of light
Perttu Ahola
2011-07-23
merged jungle and bluish shadows
Perttu Ahola
2011-07-23
merged the content type extension and delta
Perttu Ahola
2011-07-23
extended content-type range
Perttu Ahola
2011-07-23
Jungle biome/whatever thing
Perttu Ahola
2011-07-14
Merge branch 'upstream/master'
Nils Dagsson Moskopp
2011-07-14
* possibly improved water flow, by flyx86
Nils Dagsson Moskopp
2011-07-02
initial steps in doing content type extension
Perttu Ahola
2011-06-26
Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into...
Sebastian Rühl
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