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content_mapnode.cpp
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Author
2017-08-17
Modernize src/c* src/d* and src/e* files (#6263)
Loïc Blot
2017-06-06
Revert "Remove deprecated code segments (#5891)"
Loïc Blot
2017-06-04
Remove deprecated code segments (#5891)
Thomas--S
2015-09-19
Various style cleanups + unused code removal
est31
2015-08-16
Remove unused functions.
onkrot
2015-05-19
Replace instances of std::map<std::string, std::string> with StringMap
kwolekr
2013-02-24
Update Copyright Years
Sfan5
2013-02-24
Change Minetest-c55 to Minetest
PilzAdam
2012-07-23
Fix map deserialization and remove old serialization code
Perttu Ahola
2012-06-17
Optimize headers
Perttu Ahola
2012-06-17
Properly and efficiently use split utility headers
Perttu Ahola
2012-06-05
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-01-22
Node placement / mineral / serialization / iron freq / node_dig callback
Kahrl
2012-01-12
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2011-11-29
Add node definitions in Lua and do not use content_mapnode_init anymore (exce...
Kahrl
2011-11-29
Make liquid_alternative_* to be strings
Perttu Ahola
2011-11-29
Store metadata as metadata name in node definition
Perttu Ahola
2011-11-29
Actually fill in the NewNameGetter names to allow map generator operation and...
Perttu Ahola
2011-11-29
Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...
Perttu Ahola
2011-11-29
Node definition names
Perttu Ahola
2011-11-29
Add name field to ContentFeatures
Perttu Ahola
2011-11-29
Remove burn time definitions from FurnaceNodeMetadata
Perttu Ahola
2011-11-29
Move cook result properly to ContentFeatures
Perttu Ahola
2011-11-29
Saner sized sapling
Perttu Ahola
2011-11-29
Clean nodefeat and content_mapnode a bit
Perttu Ahola
2011-11-29
Fix NDT_PLANTLIKE scaling to always keep the bottom at ground level
Perttu Ahola
2011-11-29
Clean mapnode.h and fix other files accordingly
Perttu Ahola
2011-11-29
Completely generalized mesh generation; ContentFeatures serialization
Perttu Ahola
2011-11-29
Remove commented out code
Perttu Ahola
2011-11-29
Prepare more for node definition serialization
Perttu Ahola
2011-11-29
Better node texture generation
Perttu Ahola
2011-11-29
Make fence post selection box smaller and create code to allow node placement...
Perttu Ahola
2011-11-29
Tune gravel and picks
Perttu Ahola
2011-11-29
GameDef compiles
Perttu Ahola
2011-11-29
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
Tune the tool speed thing
Perttu Ahola
2011-11-29
New kind of tool speed and wear calculation thingy
Perttu Ahola
2011-11-29
Generalize selection boxes
Perttu Ahola
2011-11-29
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
Perttu Ahola
2011-11-08
Fix water-glass and water-lava surfaces
Perttu Ahola
2011-11-03
Add option to set water opaque (mainly for stylistic choice)
Perttu Ahola
2011-10-18
Improve rendering and fix tiling in mesh generation
Perttu Ahola
2011-10-18
Automate texture listing for texture atlas making
Perttu Ahola
2011-10-12
Header file tweaking; mainly for speed
Perttu Ahola
2011-09-26
Merge remote-tracking branch 'marktraceur/master'
Perttu Ahola
2011-09-26
Merge branch 'view_bobbing_and_vielded_tool'
Perttu Ahola
2011-09-23
Fixed merge issues with saplings, ready to pull now!
Mark Holmquist
2011-09-23
Adding (most) of the sapling functionality. It has yet to work, since MEET_OT...
Mark Holmquist
2011-09-22
added locking chests - clean patch
darkrose
2011-09-19
Wielded tool updates, leaves and glass work now
Kahrl
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