Age | Commit message (Expand) | Author |
2018-11-28 | Move client-specific files to 'src/client' (#7902) | Quentin Bazin |
2018-02-10 | Node definition manager refactor (#7016) | Dániel Juhász |
2017-08-30 | Remove DSTACK support (#6346) | Loïc Blot |
2017-08-20 | Modernize code: very last fixes (#6290) | Loïc Blot |
2017-08-19 | ServerMap saving: cleanups (#6274) | Loïc Blot |
2017-08-17 | clientmap, clientmedia: code modernization | Loic Blot |
2017-07-30 | Darkness detection: Reduce chance of false positives darkening the skybox | Lars Hofhansl |
2017-06-26 | Isolate irrlicht references and use a singleton (#6041) | Loïc Blot |
2017-06-21 | Fix render order of overlays (#6008) | Dániel Juhász |
2017-06-17 | Cpp11 initializers 2 (#5999) | Loïc Blot |
2017-06-16 | C++11 patchset 9: move hardcoded init parameters to class definitions (part 1... | Loïc Blot |
2017-04-21 | Soft node overlay (#5186) | Dániel Juhász |
2017-03-11 | Allow server side occlusion culling. | Lars Hofhansl |
2017-02-09 | Perform mesh animation only once per frame. | Lars Hofhansl |
2017-01-20 | Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072) | red-001 |
2017-01-14 | Only set material flag on rendered meshes (#5023) | lhofhansl |
2017-01-09 | Environment & IGameDef code refactoring (#4985) | Ner'zhul |
2017-01-04 | Improve getPointedThing() (#4346) | Dániel Juhász |
2017-01-03 | Pull occlusion check out of loop, and minor code cleanups. | Lars Hofhansl |
2016-12-24 | Move PP() and PP2() macros to basic_macros.h | Rogier |
2016-12-19 | Fix occlusion culling, again (#4930) | lhofhansl |
2016-12-18 | Fix occlusing counting (#4922) | lhofhansl |
2016-11-09 | Occlusion culling: Add comments, minor code improvements | paramat |
2016-11-08 | Occlusion culling: Fix 'end offset' distance, half this for centre point | Lars Hofhansl |
2016-11-04 | Add debug priv, and allow player to display the scene as wire-frame. (#4709) | lhofhansl |
2016-02-21 | Camera: remove auto tune FPS, single view range setting | RealBadAngel |
2016-02-19 | Clientmap: Define p_nodes_min/max as v3s32 instead of v3s16 | paramat |
2016-02-11 | v2d & aabbox3d<f32> & sky cleanups | nerzhul |
2016-02-09 | Remove ClientMap::m_camera_mutex | Kahrl |
2015-10-14 | Rename macros with two leading underscores | ShadowNinja |
2015-08-25 | Change i++ to ++i | David Jones |
2015-08-23 | Clean up threading | ShadowNinja |
2015-06-14 | Improved parallax mapping. Generate heightmaps on the fly. | RealBadAngel |
2015-04-01 | Move globals from main.cpp to more sane locations | Craig Robbins |
2015-03-07 | For usages of assert() that are meant to persist in Release builds (when NDEB... | Craig Robbins |
2015-03-05 | Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto... | Loic Blot |
2015-03-02 | Fix occlusion | Miguel Almeida |
2015-02-17 | Replace std::list by std::vector into ClientMap::updateDrawList, Map::timerUp... | Loic Blot |
2015-01-18 | Fix all warnings and remove -Wno-unused-but-set cflag | kwolekr |
2014-12-31 | Add display_gamma option for client | Craig Robbins |
2014-12-07 | Performance of main client loop up to 2x faster In places, up to 3 times faster | Craig Robbins |
2014-06-23 | Avoid doing a full material compare if not even first texture does match | sapier |
2014-05-18 | Add support for interlaced polarized 3d screens | sapier |
2014-04-12 | Add player:set_eye_offset() by @MirceaKitsune and clean up | BlockMen |
2014-04-12 | Add third person view | BlockMen |
2014-03-04 | Fix rendering glitches when far from the center of the map | Novatux |
2013-12-01 | Cleanup jthread and fix win32 build | sapier |
2013-08-03 | Fix and improve view range tuner | Perttu Ahola |
2013-03-11 | Migrate to STL containers/algorithms. | Ilya Zhuravlev |
2013-02-24 | Update Copyright Years | Sfan5 |