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path: root/src/clientmap.cpp
AgeCommit message (Expand)Author
2018-11-28Move client-specific files to 'src/client' (#7902)Quentin Bazin
2018-02-10Node definition manager refactor (#7016)Dániel Juhász
2017-08-30Remove DSTACK support (#6346)Loïc Blot
2017-08-20Modernize code: very last fixes (#6290)Loïc Blot
2017-08-19ServerMap saving: cleanups (#6274)Loïc Blot
2017-08-17clientmap, clientmedia: code modernizationLoic Blot
2017-07-30Darkness detection: Reduce chance of false positives darkening the skyboxLars Hofhansl
2017-06-26Isolate irrlicht references and use a singleton (#6041)Loïc Blot
2017-06-21Fix render order of overlays (#6008)Dániel Juhász
2017-06-17Cpp11 initializers 2 (#5999)Loïc Blot
2017-06-16C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...Loïc Blot
2017-04-21Soft node overlay (#5186)Dániel Juhász
2017-03-11Allow server side occlusion culling.Lars Hofhansl
2017-02-09Perform mesh animation only once per frame.Lars Hofhansl
2017-01-20Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)red-001
2017-01-14Only set material flag on rendered meshes (#5023)lhofhansl
2017-01-09Environment & IGameDef code refactoring (#4985)Ner'zhul
2017-01-04Improve getPointedThing() (#4346)Dániel Juhász
2017-01-03Pull occlusion check out of loop, and minor code cleanups.Lars Hofhansl
2016-12-24Move PP() and PP2() macros to basic_macros.hRogier
2016-12-19Fix occlusion culling, again (#4930)lhofhansl
2016-12-18Fix occlusing counting (#4922)lhofhansl
2016-11-09Occlusion culling: Add comments, minor code improvementsparamat
2016-11-08Occlusion culling: Fix 'end offset' distance, half this for centre pointLars Hofhansl
2016-11-04Add debug priv, and allow player to display the scene as wire-frame. (#4709)lhofhansl
2016-02-21Camera: remove auto tune FPS, single view range settingRealBadAngel
2016-02-19Clientmap: Define p_nodes_min/max as v3s32 instead of v3s16paramat
2016-02-11v2d & aabbox3d<f32> & sky cleanupsnerzhul
2016-02-09Remove ClientMap::m_camera_mutexKahrl
2015-10-14Rename macros with two leading underscoresShadowNinja
2015-08-25Change i++ to ++iDavid Jones
2015-08-23Clean up threadingShadowNinja
2015-06-14Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel
2015-04-01Move globals from main.cpp to more sane locationsCraig Robbins
2015-03-07For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins
2015-03-05Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...Loic Blot
2015-03-02Fix occlusionMiguel Almeida
2015-02-17Replace std::list by std::vector into ClientMap::updateDrawList, Map::timerUp...Loic Blot
2015-01-18Fix all warnings and remove -Wno-unused-but-set cflagkwolekr
2014-12-31Add display_gamma option for clientCraig Robbins
2014-12-07Performance of main client loop up to 2x faster In places, up to 3 times fasterCraig Robbins
2014-06-23Avoid doing a full material compare if not even first texture does matchsapier
2014-05-18Add support for interlaced polarized 3d screenssapier
2014-04-12Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen
2014-04-12Add third person viewBlockMen
2014-03-04Fix rendering glitches when far from the center of the mapNovatux
2013-12-01Cleanup jthread and fix win32 buildsapier
2013-08-03Fix and improve view range tunerPerttu Ahola
2013-03-11Migrate to STL containers/algorithms.Ilya Zhuravlev
2013-02-24Update Copyright YearsSfan5