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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-08-30 08:09:41 +0200
committerGitHub <noreply@github.com>2017-08-30 08:09:41 +0200
commitbd6b90359c654f4c75964755e476a8bfd90114ba (patch)
tree2c3322587dfd845efc1332feed6708b9f02a9f69 /src/clientmap.cpp
parent43f9e948a128606ba4d446b79999ca8718b4456a (diff)
downloadminetest-bd6b90359c654f4c75964755e476a8bfd90114ba.tar.xz
Remove DSTACK support (#6346)
Debugstacks is not useful, we don't really use it, the DebugStack is not pertinent, gdb and lldb are better if we really want to debug.
Diffstat (limited to 'src/clientmap.cpp')
-rw-r--r--src/clientmap.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/clientmap.cpp b/src/clientmap.cpp
index d0e08fdbf..d21016f45 100644
--- a/src/clientmap.cpp
+++ b/src/clientmap.cpp
@@ -62,7 +62,6 @@ ClientMap::ClientMap(
MapSector * ClientMap::emergeSector(v2s16 p2d)
{
- DSTACK(FUNCTION_NAME);
// Check that it doesn't exist already
try {
return getSectorNoGenerate(p2d);
@@ -303,8 +302,6 @@ struct MeshBufListList
void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
{
- DSTACK(FUNCTION_NAME);
-
bool is_transparent_pass = pass == scene::ESNRP_TRANSPARENT;
std::string prefix;