index
:
minetest.git
clamp
dual_wielding
find_nodes_in_area
handswap_keybind
hud_font_style
itemmeta_restrictions
mirror_hands
physics
serversoundpack
stencil_shadows
wield_animation
lizzy's patches for luanti
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
client
/
tile.h
Age
Commit message (
Expand
)
Author
2018-09-29
Software inventorycube (#7651)
Vitaliy
2018-08-08
Some minor Fastface optimizations. (#7628)
lhofhansl
2018-03-11
Android build fixes for c++11
stujones11
2018-03-10
Drop texture file list cache (#6660)
Vitaliy
2018-02-08
Include alpha channel reference in MaterialTypeParam
stujones11
2017-11-17
Load files from subfolders in texturepacks
number Zero
2017-10-15
Real global textures (#6105)
Vitaliy
2017-08-19
Code modernization: subfolders (#6283)
Loïc Blot
2017-08-17
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-15
Modernize client code (#6250)
Loïc Blot
2017-07-26
TileLayer: use shared_ptr for FrameSpec vector (#6171)
Loïc Blot
2017-07-02
Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)
Loïc Blot
2017-07-01
Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'
stujones11
2017-06-26
Isolate irrlicht references and use a singleton (#6041)
Loïc Blot
2017-06-21
C++11 cleanup on constructors dir client (#6012)
Vincent Glize
2017-06-11
Remove threads.h and replace its definitions with their C++11 equivalents (#5...
ShadowNinja
2017-04-29
Reorder TileLayer. (#5638)
Auke Kok
2017-04-21
Soft node overlay (#5186)
Dániel Juhász
2017-04-18
Reorder TileSpec. (#5591)
Auke Kok
2017-04-08
Hardware coloring for itemstacks
Dániel Juhász
2017-01-23
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-02
Move TileAnimation code to seperate file
sfan5
2016-02-11
v2d & aabbox3d<f32> & sky cleanups
nerzhul
2015-08-20
tileable flags are needed also without shaders because of filters
RealBadAngel
2015-08-20
Remove use of engine sent texture tiling flags - theyre no longer needed
RealBadAngel
2015-08-05
Fix tiling issues for PLANTLIKE and FIRELIKE with FSAA
RealBadAngel
2015-07-21
Add wielded (and CAOs) shader
RealBadAngel
2015-07-16
Fix relief mapping issues
RealBadAngel
2015-06-27
Add minimap feature
RealBadAngel
2015-04-01
Clean scaling pre-filter for formspec/HUD.
Aaron Suen
2015-03-31
Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...
Aaron Suen
2015-03-05
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...
Loic Blot