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path: root/src/client/tile.h
AgeCommit message (Expand)Author
2018-09-29Software inventorycube (#7651)Vitaliy
2018-08-08Some minor Fastface optimizations. (#7628)lhofhansl
2018-03-11Android build fixes for c++11stujones11
2018-03-10Drop texture file list cache (#6660)Vitaliy
2018-02-08Include alpha channel reference in MaterialTypeParamstujones11
2017-11-17Load files from subfolders in texturepacksnumber Zero
2017-10-15Real global textures (#6105)Vitaliy
2017-08-19Code modernization: subfolders (#6283)Loïc Blot
2017-08-17C++ modernize: Pragma once (#6264)Loïc Blot
2017-08-15Modernize client code (#6250)Loïc Blot
2017-07-26TileLayer: use shared_ptr for FrameSpec vector (#6171)Loïc Blot
2017-07-02Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)Loïc Blot
2017-07-01Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'stujones11
2017-06-26Isolate irrlicht references and use a singleton (#6041)Loïc Blot
2017-06-21C++11 cleanup on constructors dir client (#6012)Vincent Glize
2017-06-11Remove threads.h and replace its definitions with their C++11 equivalents (#5...ShadowNinja
2017-04-29Reorder TileLayer. (#5638)Auke Kok
2017-04-21Soft node overlay (#5186)Dániel Juhász
2017-04-18Reorder TileSpec. (#5591)Auke Kok
2017-04-08Hardware coloring for itemstacksDániel Juhász
2017-01-23Add hardware node coloring. Includes:Dániel Juhász
2017-01-02Move TileAnimation code to seperate filesfan5
2016-02-11v2d & aabbox3d<f32> & sky cleanupsnerzhul
2015-08-20tileable flags are needed also without shaders because of filtersRealBadAngel
2015-08-20Remove use of engine sent texture tiling flags - theyre no longer neededRealBadAngel
2015-08-05Fix tiling issues for PLANTLIKE and FIRELIKE with FSAARealBadAngel
2015-07-21Add wielded (and CAOs) shaderRealBadAngel
2015-07-16Fix relief mapping issuesRealBadAngel
2015-06-27Add minimap featureRealBadAngel
2015-04-01Clean scaling pre-filter for formspec/HUD.Aaron Suen
2015-03-31Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...Aaron Suen
2015-03-05Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot