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AgeCommit message (Collapse)Author
2023-01-23Clear exposure compensation state textures on creation (#13151)x2048
2023-01-06Add dynamic exposure correction (#12959)x2048
* Add uniform for frame delta time * Adjust exposure in logarithmic (EV) space * Add network support and LUA API * Add testing mod
2022-11-09Resize hotbar immediately before drawing (#12930)x2048
2022-11-02Improve bloom effect (#12916)x2048
* Remove the built-in exposure factor of 2.5 * Add physics-based bloom (https://learnopengl.com/Guest-Articles/2022/Phys.-Based-Bloom) * Add luminance scaling for bloom layer to simulate HDR * Add setting to control bloom strength
2022-10-04Use legacy call when rendering to a single texturex2048
Fixes depth buffer in when undersampling > 1
2022-09-29Bloom (#12791)x2048
Adds configurable light exposure control and bloom effect (light bleeding) with client-side settings.
2022-09-06Implement rendering pipeline and post-processing (#12465)x2048
Co-authored-by: Lars Mueller <appgurulars@gmx.de> Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: lhofhansl <lhofhansl@yahoo.com>
2022-08-04Disable dynamic shadow dropdown on OGLES2 (#12637)ROllerozxa
Co-authored-by: sfan5 <sfan5@live.de>
2022-07-09Enforce limits of settings that could cause buggy behaviour (#12450)SmallJoker
Enforces the setting value bounds that are currently only limited by the GUI (settingtypes.txt).
2022-04-14Implement shadow offsets for the new SM distortion function (#12191)x2048
* Move shadow position calculation to vertex shaders * Animate entire scene before rendering shadows to prevent lagging of shadows * Remove unnecessary use of PolygonOffsetFactor * Apply normal offset to both nodes and objects * Rename getPerspectiveFactor -> applyPerspectiveDistortion * Remove perspective distortion from fragment shaders
2022-04-08Spacing fixesShadowNinja
2022-01-31Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)rubenwardy
2022-01-29Disable dynamic shadows for the 5.5.0 releaseSmallJoker
The dynamic shadows are yet not in the desired state to justify the inclusion into version 5.5.0. A stable release is long overdue, hence this allows fixes to continue in 5.6.0-dev to finally release an acceptable version of the dynamic shadows feature. Reverting this commit is highly recommended to proceed in development.
2022-01-16Reset override material in anaglyphDmitry Kostenko
Reset override material properties before applying the color filter.
2021-08-12Move updating shadows outside of RenderingCore::drawAll. (#11491)x2048
Fixes indirect rendering modes such as some 3D modes mentioned in #11437 and undersampled rendering. Does not fully fix anaglyph 3d mode.
2021-06-06Shadow mapping render pass (#11244)Liso
Co-authored-by: x2048 <codeforsmile@gmail.com>
2021-04-20Add a key to toggle map block bounds (#11172)Seth Traverse
It's often useful to know where the map block boundaries are for doing server admin work and the like. Adds three modes: single mapblock, range of 5, and disabled.
2021-03-16GUIScene: Clear depth buffer + replace deprecated clearZBuffer callsJean-Patrick Guerrero
2021-03-09Restore Irrlicht 1.9 supportsfan5
2021-02-06Fall back to default when rendering mode (3d_mode) is set invalid (#10922)Muhammad Rifqi Priyo Susanto
2020-12-19Cleanup shader generation code (#10663)Vitaliy
Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented.
2020-07-14Add object crosshair, disable entity selectionboxes by default (#9523)LoneWolfHT
Adds new object crosshair base pack texture
2020-05-23Modernize include guards and add missing ones (#9898)Awkor
2019-09-17Improve undersampling settingsHugo Locurcio
The setting now accepts values between 1 and 8 in the Advanced Settings menu. Values 0 and 1 now behave the same way (setting it to 1 won't disable MSAA anymore), so there's no need to expose 0 as a value. This closes #8939.
2019-08-07Unify wield item handling (#8677)SmallJoker
This moves the wield item functions to Player and the tool utils for range calculation Also 'local_inventory' was removed due to redundancy in Client
2018-11-28Move client-specific files to 'src/client' (#7902)Quentin Bazin
Update Android.mk Remove 'src/client' from include_directories
2018-11-11Disable HW stereo for IrrLicht 1.9 (not supported anymore)number Zero
2018-05-29Add crossview support (#7361)otdav33
2018-02-15Render copyright notice: Fix name spelling (#7042)Vitaliy
2018-01-20[CSM] Add basic HUD manipulation. (#6067)red-001
* [CSM] Add basic HUD manipulation. Workaround for on_connect not working right now.
2017-11-06LINT: Add files to whitelist, fix detected indent errorsparamat
2017-10-31Rewrite rendering engine (#6253)Vitaliy
* Clean draw_*() arguments * Split rendering core * Add anaglyph 3D * Interlaced 3D * Drop obsolete methods