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content_cao.cpp
Age
Commit message (
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Author
2022-11-23
Fix entity visiblity in bright artificial light (#12906)
x2048
2022-11-09
Fix typos and en_US/en_GB inconsistency in various files (#12902)
Abdou-31
2022-11-03
Reduce exposure of various internals (#12885)
Loïc Blot
2022-10-30
Add comments explaining use of entity glow
x2048
2022-10-30
Apply entity glow before translating to color space
x2048
2022-09-25
Fix two spelling mistakes
Tobias Frost
2022-09-04
Convert entity glow value to color space before adding to the light
x2048
2022-08-12
Physics overrides: Move values to a common struct (#12591)
SmallJoker
2022-07-17
Fix automatic rotate for attached entities (#12392)
Lars Müller
2022-07-09
Release shadow mapping resources when not needed (#12497)
x2048
2022-06-28
Remove an unused method and header includes
sfan5
2022-06-20
Re-order sound-related code (#12382)
SmallJoker
2022-06-19
Fix CAO light calculation issue
sfan5
2022-06-17
Fix updating glow on entities
sfan5
2022-05-20
Fix lighting of upright_sprite entities (#12336)
x2048
2022-04-30
Deal with compiler warnings
sfan5
2022-04-15
upright_sprite: Fix walk animation in first person (#12194)
SmallJoker
2022-03-07
Fix shadows for upright sprite nodes
Dmitry Kostenko
2022-03-07
Improve lighting of entities.
Dmitry Kostenko
2022-03-07
Render shadows on entities.
Dmitry Kostenko
2022-01-19
Fix local animation not instantly updating after being set
sfan5
2022-01-02
Cap damage overlay duration to 1 second (#11871)
Wuzzy
2022-01-02
Recalculate normals before adding mesh to the scene
x2048
2021-12-05
Fix various code & correctness issues (#11815)
sfan5
2021-11-22
Add backwards-compatible behaviour if too few CAO textures specified
sfan5
2021-11-19
Fix local digging animation (#11772)
savilli
2021-10-31
Fix number of tool uses being off by 1..32767 (#11110)
Wuzzy
2021-10-20
Add no_texture.png as fallback for unspecified textures
Wuzzy
2021-08-27
Joystick sensitivity for player movement (#11262)
NeroBurner
2021-08-16
Start sprite animation at the beginning (#11509)
Lean Rada
2021-07-22
Remove unused ITextSceneNode header (#11476)
hecks
2021-06-06
Shadow mapping render pass (#11244)
Liso
2021-05-30
Fix procession ordering issue in content_cao
sfan5
2021-05-03
fix: some code tidy about includes & irr namespaces
Loic Blot
2021-05-03
refacto: don't use RenderingEngine singleton on CAO
Loic Blot
2021-03-31
Irrlicht support code maintenance
sfan5
2021-02-17
Add nametag background setting and object property (#10937)
rubenwardy
2020-12-24
Fix some minor code issues all over the place
sfan5
2020-11-12
Fix player sprite visibility in first person
sfan5
2020-11-12
Fix overloaded virtual warnings with get/setAttachment()
sfan5
2020-11-08
ContentCAO: Fix segfault when minimap is disabled
SmallJoker
2020-11-04
Revert "Fix short 180 degree rotation when using set_bone_position (#10405)" ...
Lars Müller
2020-10-20
Fix show_on_minimap default value for local player
sfan5
2020-10-19
Decouple entity minimap markers from nametags replacing with show_on_minimap ...
sfan5
2020-10-04
Add First Person Attachments (#10360)
Jordan Snelling
2020-10-04
Fix short 180 degree rotation when using set_bone_position (#10405)
Lars Müller
2020-10-01
(se)SerializeString: Include max length in the name
SmallJoker
2020-08-15
Allow binding dig, place actions to keys; remove LMB/RMB hardcoding
ANAND
2020-07-30
content_cao: Support texture animation for upright_sprite (#10020)
sfan5
2020-06-26
Fix bone-attached entities (#10015)
hecktest
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