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authorSmallJoker <SmallJoker@users.noreply.github.com>2022-06-20 21:56:12 +0200
committerGitHub <noreply@github.com>2022-06-20 21:56:12 +0200
commita463620edbe57071a7101297d33226507567ca73 (patch)
tree342d433ca55f4e3d1826508c303f2e6229d503f1 /src/client/content_cao.cpp
parent0b41533763bc9f104a2da2e4191f4654b8d8dab4 (diff)
downloadminetest-a463620edbe57071a7101297d33226507567ca73.tar.xz
Re-order sound-related code (#12382)
Dropped ServerSoundParams -> moved to ServerPlayingSound. This gets rid of the duplicated 'fade' and 'pitch' values on server-side where only one was used anyway. SimpleSoundSpec is the basic sound without positional information, hence 'loop' is included. Recursively added PROTOCOL_VERSION to most functions to reduce the versioning mess in the future. Per-type version numbers are kept for now as a safety rope in a special case.
Diffstat (limited to 'src/client/content_cao.cpp')
-rw-r--r--src/client/content_cao.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp
index e603b5a21..c0fc4ccdf 100644
--- a/src/client/content_cao.cpp
+++ b/src/client/content_cao.cpp
@@ -1174,7 +1174,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
// Reduce footstep gain, as non-local-player footsteps are
// somehow louder.
spec.gain *= 0.6f;
- m_client->sound()->playSoundAt(spec, false, getPosition());
+ m_client->sound()->playSoundAt(spec, getPosition());
}
}
}