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| author | SmallJoker <SmallJoker@users.noreply.github.com> | 2022-06-20 21:56:12 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-06-20 21:56:12 +0200 |
| commit | a463620edbe57071a7101297d33226507567ca73 (patch) | |
| tree | 342d433ca55f4e3d1826508c303f2e6229d503f1 /src/client/content_cao.cpp | |
| parent | 0b41533763bc9f104a2da2e4191f4654b8d8dab4 (diff) | |
| download | minetest-a463620edbe57071a7101297d33226507567ca73.tar.xz | |
Re-order sound-related code (#12382)
Dropped ServerSoundParams -> moved to ServerPlayingSound. This gets rid of the duplicated
'fade' and 'pitch' values on server-side where only one was used anyway.
SimpleSoundSpec is the basic sound without positional information, hence 'loop' is included.
Recursively added PROTOCOL_VERSION to most functions to reduce the versioning mess in the
future. Per-type version numbers are kept for now as a safety rope in a special case.
Diffstat (limited to 'src/client/content_cao.cpp')
| -rw-r--r-- | src/client/content_cao.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp index e603b5a21..c0fc4ccdf 100644 --- a/src/client/content_cao.cpp +++ b/src/client/content_cao.cpp @@ -1174,7 +1174,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env) // Reduce footstep gain, as non-local-player footsteps are // somehow louder. spec.gain *= 0.6f; - m_client->sound()->playSoundAt(spec, false, getPosition()); + m_client->sound()->playSoundAt(spec, getPosition()); } } } |
