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path: root/src/client.cpp
AgeCommit message (Expand)Author
2015-03-13client.cpp: typo fix and break; fix to make some compilers happyLoic Blot
2015-03-13Replace NetworkPacket pointers to referencesLoic Blot
2015-03-13Rename some packet and handlers to <packet>_Legacy name for compat layer betw...Loic Blot
2015-03-08Fix memleak pointed by issue #2439.Loic Blot
2015-03-08Fix unitialized data when creating TOSERVER_INIT packetLoic Blot
2015-03-07For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins
2015-03-06Clean up database API and save the local map on an intervalShadowNinja
2015-03-05Performance improvement: Use std::list instead of std::vector for request_med...Loic Blot
2015-03-05Remove Queue class which uses std::list and use native std::queueLoic Blot
2015-02-21Fix some memory leaks on packet sending.Loic Blot
2015-02-17Replace std::list by std::vector into timerUpdate callsLoic Blot
2015-02-17Remove old comment from Network Rework Patch 2/4Loic Blot
2015-02-16[Patch 2/4] Network rework: packet writing, sending and cleanupsLoic Blot
2015-02-11Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...Craig Robbins
2015-02-11Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_sha...Craig Robbins
2015-02-11Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...Craig Robbins
2015-02-10Network Layer 7 rework (Packet handling)Loic Blot
2015-02-05Reduce gettext wide/narrow and string/char* conversionsShadowNinja
2015-01-31Fix local map saving when joining a local server from the server tabCraig Robbins
2015-01-09Fix memory leaks due to messed up memory handling for particles as well as th...sapier
2015-01-04NodeResolver: Perform callback immediately if node registration phase finishedkwolekr
2015-01-02More consistent progress bar from 0-100 on startupsapier
2014-12-12Fix missing call to std::ostringstream::strShadowNinja
2014-12-12Use std::string::empty() instead of size() where applicableAnton
2014-12-08Fix lighting artifacts (Issue #1887).RealBadAngel
2014-12-07Performance of main client loop up to 2x faster In places, up to 3 times fasterCraig Robbins
2014-12-01Fix node 0,0,0 being highlighted when enable_node_highlighting == falseCraig Robbins
2014-11-30Implement proper font handlingsapier
2014-11-26Fix client "double saving" simple singleplayer local mapsCraig Robbins
2014-11-19Add (optional) client-side saving of server map to disksfan5
2014-11-08Speed up removing a node (less block mesh updates).RealBadAngel
2014-10-21Recalculate normals for cached meshes.RealBadAngel
2014-10-19Various uninitialised variable fixesCraig Robbins
2014-10-18Add meshnode drawtype.RealBadAngel
2014-10-01Simplify player modification checksShadowNinja
2014-09-21Split settings into seperate source and header filesShadowNinja
2014-09-21Allow taking screenshots of formspecs and move message to chatBlockMen
2014-09-17Node highlighting.RealBadAngel
2014-08-10Move #includes from version.h to version.cppKahrl
2014-06-29Add support for Android 2.3+sapier
2014-06-15Unite nodes shaders.RealBadAngel
2014-05-18Add support for interlaced polarized 3d screenssapier
2014-05-11Send max number of characters instead of asserting in case of too long chat m...sapier
2014-05-11Fix invalid cast fix resulting in chat messages beeing limited to 256 bytessapier
2014-05-07Fix heart + bubble bar size on different texture packssapier
2014-05-02Add hack to avoid 2s startup delay on local gamessapier
2014-04-29Add download rate to media progress bar (non http mode only!)sapier
2014-04-12Use integers instead of float valuesBlockMen
2014-04-12Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen
2014-04-12Add third person viewBlockMen