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path: root/src/camera.cpp
AgeCommit message (Expand)Author
2012-03-18Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola
2012-03-16Move ClientMap to clientmap.{h,cpp}Perttu Ahola
2012-03-10Set fixed FOV for the wielded itemKahrl
2012-03-10Make Camera::updateViewingRange more snappy in following the min/max settingsPerttu Ahola
2012-03-10Fix and tune things, add tool "recharge" animation, add dummyballPerttu Ahola
2012-02-01Page up and down change the minimum viewing rangeKahrl
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ...Kahrl
2011-12-03inventorycube: use all three specified textures; also moved mesh creation / m...Kahrl
2011-12-02Show bare hand when no item is selectedPerttu Ahola
2011-12-01Make camera.cpp Irrlicht 1.8-compatible by calling ITexture::lock differently...Kahrl
2011-11-29Fix camera MaterialItem draw logicPerttu Ahola
2011-11-29Clean InventoryItem interface a bitPerttu Ahola
2011-11-29GameDef compilesPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola
2011-11-29Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola
2011-10-18Try to tune fog to work well on high-end machines alsoPerttu Ahola
2011-10-18Tune map rendering and related diagnosticsPerttu Ahola
2011-10-15Make view bobbing amount configurablePerttu Ahola
2011-10-12Header file tweaking; mainly for speedPerttu Ahola
2011-09-26Rotate wielded tool the right way and modify axe graphics accordinglyPerttu Ahola
2011-09-26Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded t...Perttu Ahola
2011-09-21Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and...Kahrl
2011-09-21reduce view bobbing slightlyKahrl
2011-09-21Create a separate scene manager for the wielded tool. This fixes the glitchyn...Kahrl
2011-09-20fix a numerical problem, but tool is still jitteryKahrl
2011-09-20Fix jittery view bobbing at large map coordinates again. Wielded tool still h...Kahrl
2011-09-20Digging animationKahrl
2011-09-19fix some normalsKahrl
2011-09-19Wielded tool updates, leaves and glass work nowKahrl
2011-09-19Convert any inventory item into a mesh, bring back InventoryItem::getImageRay...Kahrl
2011-09-19Added sprite extruderKahrl
2011-09-18trying some view bobbing changesKahrl
2011-09-18Oops, up vector is needed.Kahrl
2011-09-18This looks more like MC view bobbing, but still not even closeKahrl
2011-09-15Made wielded tool move slightly (and smoothly) during view bobbing. Making th...Kahrl
2011-09-15View bobbing is slower in the water.Kahrl
2011-09-08trying something else... also replaced M_PI by PI everywhereKahrl
2011-09-08minor view bobbing improvementsKahrl
2011-09-08make it slightly less annoying :o)Kahrl
2011-09-08Implemented view bobbing (testing simple lemniscate shape)Kahrl
2011-09-08Commented out debug statements againKahrl
2011-09-08Collected and moved existing camera infrastructure from game.cpp to camera.cp...Kahrl