Age | Commit message (Expand) | Author |
2012-03-18 | Dynamic sky, fog and cloud colors; sun and moon | Perttu Ahola |
2012-03-16 | Move ClientMap to clientmap.{h,cpp} | Perttu Ahola |
2012-03-10 | Set fixed FOV for the wielded item | Kahrl |
2012-03-10 | Make Camera::updateViewingRange more snappy in following the min/max settings | Perttu Ahola |
2012-03-10 | Fix and tune things, add tool "recharge" animation, add dummyball | Perttu Ahola |
2012-02-01 | Page up and down change the minimum viewing range | Kahrl |
2012-01-12 | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl |
2011-12-03 | inventorycube: use all three specified textures; also moved mesh creation / m... | Kahrl |
2011-12-02 | Show bare hand when no item is selected | Perttu Ahola |
2011-12-01 | Make camera.cpp Irrlicht 1.8-compatible by calling ITexture::lock differently... | Kahrl |
2011-11-29 | Fix camera MaterialItem draw logic | Perttu Ahola |
2011-11-29 | Clean InventoryItem interface a bit | Perttu Ahola |
2011-11-29 | GameDef compiles | Perttu Ahola |
2011-11-29 | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola |
2011-11-29 | Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff | Perttu Ahola |
2011-10-18 | Try to tune fog to work well on high-end machines also | Perttu Ahola |
2011-10-18 | Tune map rendering and related diagnostics | Perttu Ahola |
2011-10-15 | Make view bobbing amount configurable | Perttu Ahola |
2011-10-12 | Header file tweaking; mainly for speed | Perttu Ahola |
2011-09-26 | Rotate wielded tool the right way and modify axe graphics accordingly | Perttu Ahola |
2011-09-26 | Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded t... | Perttu Ahola |
2011-09-21 | Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and... | Kahrl |
2011-09-21 | reduce view bobbing slightly | Kahrl |
2011-09-21 | Create a separate scene manager for the wielded tool. This fixes the glitchyn... | Kahrl |
2011-09-20 | fix a numerical problem, but tool is still jittery | Kahrl |
2011-09-20 | Fix jittery view bobbing at large map coordinates again. Wielded tool still h... | Kahrl |
2011-09-20 | Digging animation | Kahrl |
2011-09-19 | fix some normals | Kahrl |
2011-09-19 | Wielded tool updates, leaves and glass work now | Kahrl |
2011-09-19 | Convert any inventory item into a mesh, bring back InventoryItem::getImageRay... | Kahrl |
2011-09-19 | Added sprite extruder | Kahrl |
2011-09-18 | trying some view bobbing changes | Kahrl |
2011-09-18 | Oops, up vector is needed. | Kahrl |
2011-09-18 | This looks more like MC view bobbing, but still not even close | Kahrl |
2011-09-15 | Made wielded tool move slightly (and smoothly) during view bobbing. Making th... | Kahrl |
2011-09-15 | View bobbing is slower in the water. | Kahrl |
2011-09-08 | trying something else... also replaced M_PI by PI everywhere | Kahrl |
2011-09-08 | minor view bobbing improvements | Kahrl |
2011-09-08 | make it slightly less annoying :o) | Kahrl |
2011-09-08 | Implemented view bobbing (testing simple lemniscate shape) | Kahrl |
2011-09-08 | Commented out debug statements again | Kahrl |
2011-09-08 | Collected and moved existing camera infrastructure from game.cpp to camera.cp... | Kahrl |