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camera.cpp
Age
Commit message (
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Author
2018-11-28
Move client-specific files to 'src/client' (#7902)
Quentin Bazin
2018-04-15
FOV: Raise lower limit to avoid zoom-loading of distant world (#7234)
Paramat
2018-04-04
Fix last performance-type-promotion-in-math-fn problems
Loic Blot
2018-03-30
Client eventmanager refactor (#7179)
Loïc Blot
2018-02-27
Fix liquid post effect colour behaviour in third person view
red-001
2018-02-10
Node definition manager refactor (#7016)
Dániel Juhász
2017-12-04
Zoom: Set zoom FOV per-player using a player object property
paramat
2017-11-15
Allow zoom to actually show more data.
Lars Hofhansl
2017-10-07
Add setting for near plane distance. (#6395)
Rob Blanckaert
2017-08-30
Zoom: Move enabling zoom to a new player object property
paramat
2017-08-24
Add clientside translations.
Ekdohibs
2017-08-18
Optimize headers (part 2) (#6272)
Loïc Blot
2017-08-16
Cleanup various headers to reduce compilation times (#6255)
Loïc Blot
2017-08-14
Player::getSpeed/setSpeed use const refs
Loic Blot
2017-07-29
Move the nametag back to the top of the player (#6179)
TeTpaAka
2017-07-15
Camera: Fix wieldmesh glitch after teleporting (#6138)
kilbith
2017-07-04
Camera: Arm inertia code cleanup (#6094)
kilbith
2017-07-02
Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)
Loïc Blot
2017-07-02
Camera: Improve arm inertia
Jean-Patrick Guerrero
2017-06-27
Fix arm inertia limit case
kilbith
2017-06-26
Fix undefined behaviour in arm movement when dividing by zero
Loic Blot
2017-06-26
Isolate irrlicht references and use a singleton (#6041)
Loïc Blot
2017-06-26
Fix Camera::add_arm_inertia -> addArmInertia
Loic Blot
2017-06-26
Add Arm Inertia (#6050)
kilbith
2017-06-16
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...
Loïc Blot
2017-05-31
Nametag: remove colour codes before calculating alignment. (#5862)
red-001
2017-05-05
[CSM] Add camera API (#5609)
bigfoot547
2017-04-25
Footsteps without view bobbing (#5645)
Louis Pearson
2017-04-08
Hardware coloring for itemstacks
Dániel Juhász
2017-03-31
Wieldmesh: Natural orientation depending on pitch (#5490)
kilbith
2017-01-23
Zoom FOV: Reduce minimum zoom FOV to 7 degrees
paramat
2017-01-20
Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)
red-001
2017-01-09
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2016-11-30
Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...
lhofhansl
2016-10-06
Use relative position for nametags
SmallJoker
2016-08-26
Camera: Higher frequency limit for view/hand bobbing and footsteps
paramat
2016-08-10
Zooming the camera requires the 'zoom' privilege
Ben Deutsch
2016-08-10
Add zoom, tweakable with zoom_fov, default key: Z (like optifine)
Esteban I. Ruiz Moreno
2016-04-02
Fix nametag hiding
est31
2016-02-21
Camera: remove auto tune FPS, single view range setting
RealBadAngel
2016-02-19
Camera: Don't count camera offset twice for Nametagged CAOs
RealBadAngel
2016-02-18
Move object nametags to camera
RealBadAngel
2016-01-18
Fix wield item glitch
RealBadAngel
2015-10-31
Fix clang warning
ShadowNinja
2015-10-14
Rename macros with two leading underscores
ShadowNinja
2015-07-21
Add wielded (and CAOs) shader
RealBadAngel
2015-07-21
Remove profiler.h include where it's not needed. Remove some unreachable and ...
Loic Blot
2015-04-01
Move globals from main.cpp to more sane locations
Craig Robbins
2015-03-27
Make camera clear error message if there's no error
ShadowNinja
2015-03-27
Change error_message from wstring to string
ShadowNinja
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