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AgeCommit message (Expand)Author
2014-05-18Add support for interlaced polarized 3d screenssapier
2014-04-27Add support for dpi based HUD scalingsapier
2014-04-15Fix all warnings reported by clangSfan5
2014-04-12Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen
2014-04-12Add third person viewBlockMen
2014-03-04Fix rendering glitches when far from the center of the mapNovatux
2013-08-03Fix and improve view range tunerPerttu Ahola
2013-05-21Fix disappearing of wielditemPilzAdam
2013-05-20Dont animate changing wielditem from hand to handPilzAdam
2013-05-20Add a little animation when changing the wielded itemPilzAdam
2013-05-18Fix math for isBlockInSight. Fixes #718 (client-side).Aaron Suen
2013-04-23Disable fall bobbing by default; enable using fall_bobbing_amount = 1.0Perttu Ahola
2013-04-11Swing the camera down when the player lands on the ground, based on the veloc...MirceaKitsune
2013-04-07fix mesh leak in camera classsapier
2013-04-03Fix camera "jumping" when attached and the parent goes too fastZeg9
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2013-01-03Tilt camera on player damage (tweaked by PilzAdam)Jeija
2012-12-02Smooth day-night transitionsPerttu Ahola
2012-12-02Get rid of jordan4ibanez's insane digging animation speedPerttu Ahola
2012-12-02On-demand item meshes and texturesPerttu Ahola
2012-11-10Add jordan4ibanez' better digging animationPilzAdam
2012-07-21Define M_PI on MSVCPerttu Ahola
2012-06-17Custom boxy nodes (stairs, slabs) and collision changesKahrl
2012-06-17Properly and efficiently use split utility headersPerttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola
2012-03-31Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola
2012-03-27Increase vertical FOV on lower aspect ratios (<16:10)Perttu Ahola
2012-03-24Digging and placing soundsPerttu Ahola
2012-03-24Add event manager and use it to trigger soundsPerttu Ahola
2012-03-24c55sound continuedPerttu Ahola
2012-03-18Attempt to fix build for MSVCPerttu Ahola
2012-03-18Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola
2012-03-16Move ClientMap to clientmap.{h,cpp}Perttu Ahola
2012-03-10Set fixed FOV for the wielded itemKahrl
2012-03-10Make Camera::updateViewingRange more snappy in following the min/max settingsPerttu Ahola
2012-03-10Fix and tune things, add tool "recharge" animation, add dummyballPerttu Ahola
2012-02-01Page up and down change the minimum viewing rangeKahrl
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ...Kahrl
2011-12-03inventorycube: use all three specified textures; also moved mesh creation / m...Kahrl
2011-12-02Show bare hand when no item is selectedPerttu Ahola
2011-12-01Make camera.cpp Irrlicht 1.8-compatible by calling ITexture::lock differently...Kahrl
2011-11-29Fix camera MaterialItem draw logicPerttu Ahola
2011-11-29Clean InventoryItem interface a bitPerttu Ahola
2011-11-29GameDef compilesPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola
2011-11-29Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola
2011-10-18Try to tune fog to work well on high-end machines alsoPerttu Ahola
2011-10-18Tune map rendering and related diagnosticsPerttu Ahola
2011-10-15Make view bobbing amount configurablePerttu Ahola