Age | Commit message (Expand) | Author |
2014-12-12 | Allow footstep sounds to play for liquid and ladder nodes, making swimming an... | MirceaKitsune |
2014-12-07 | Increase third person view distance | Calinou |
2014-12-07 | Fix regression (increase/decrease viewing range with +/- keys) | Craig Robbins |
2014-12-07 | Performance of main client loop up to 2x faster In places, up to 3 times faster | Craig Robbins |
2014-11-26 | Increase step smoothing to fit 1:1 stairs (works well on slabs too) | Calinou |
2014-11-08 | Implement WieldMeshSceneNode which improves wield mesh rendering | Kahrl |
2014-05-18 | Add support for interlaced polarized 3d screens | sapier |
2014-04-27 | Add support for dpi based HUD scaling | sapier |
2014-04-15 | Fix all warnings reported by clang | Sfan5 |
2014-04-12 | Add player:set_eye_offset() by @MirceaKitsune and clean up | BlockMen |
2014-04-12 | Add third person view | BlockMen |
2014-03-04 | Fix rendering glitches when far from the center of the map | Novatux |
2013-08-03 | Fix and improve view range tuner | Perttu Ahola |
2013-05-21 | Fix disappearing of wielditem | PilzAdam |
2013-05-20 | Dont animate changing wielditem from hand to hand | PilzAdam |
2013-05-20 | Add a little animation when changing the wielded item | PilzAdam |
2013-05-18 | Fix math for isBlockInSight. Fixes #718 (client-side). | Aaron Suen |
2013-04-23 | Disable fall bobbing by default; enable using fall_bobbing_amount = 1.0 | Perttu Ahola |
2013-04-11 | Swing the camera down when the player lands on the ground, based on the veloc... | MirceaKitsune |
2013-04-07 | fix mesh leak in camera class | sapier |
2013-04-03 | Fix camera "jumping" when attached and the parent goes too fast | Zeg9 |
2013-02-24 | Update Copyright Years | Sfan5 |
2013-02-24 | Change Minetest-c55 to Minetest | PilzAdam |
2013-01-03 | Tilt camera on player damage (tweaked by PilzAdam) | Jeija |
2012-12-02 | Smooth day-night transitions | Perttu Ahola |
2012-12-02 | Get rid of jordan4ibanez's insane digging animation speed | Perttu Ahola |
2012-12-02 | On-demand item meshes and textures | Perttu Ahola |
2012-11-10 | Add jordan4ibanez' better digging animation | PilzAdam |
2012-07-21 | Define M_PI on MSVC | Perttu Ahola |
2012-06-17 | Custom boxy nodes (stairs, slabs) and collision changes | Kahrl |
2012-06-17 | Properly and efficiently use split utility headers | Perttu Ahola |
2012-06-05 | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola |
2012-03-31 | Add 'fly' and 'fast' privileges and the underlying privileges-to-client system | Perttu Ahola |
2012-03-27 | Increase vertical FOV on lower aspect ratios (<16:10) | Perttu Ahola |
2012-03-24 | Digging and placing sounds | Perttu Ahola |
2012-03-24 | Add event manager and use it to trigger sounds | Perttu Ahola |
2012-03-24 | c55sound continued | Perttu Ahola |
2012-03-18 | Attempt to fix build for MSVC | Perttu Ahola |
2012-03-18 | Dynamic sky, fog and cloud colors; sun and moon | Perttu Ahola |
2012-03-16 | Move ClientMap to clientmap.{h,cpp} | Perttu Ahola |
2012-03-10 | Set fixed FOV for the wielded item | Kahrl |
2012-03-10 | Make Camera::updateViewingRange more snappy in following the min/max settings | Perttu Ahola |
2012-03-10 | Fix and tune things, add tool "recharge" animation, add dummyball | Perttu Ahola |
2012-02-01 | Page up and down change the minimum viewing range | Kahrl |
2012-01-12 | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl |
2011-12-03 | inventorycube: use all three specified textures; also moved mesh creation / m... | Kahrl |
2011-12-02 | Show bare hand when no item is selected | Perttu Ahola |
2011-12-01 | Make camera.cpp Irrlicht 1.8-compatible by calling ITexture::lock differently... | Kahrl |
2011-11-29 | Fix camera MaterialItem draw logic | Perttu Ahola |
2011-11-29 | Clean InventoryItem interface a bit | Perttu Ahola |